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[Tip] A little secret to enhance cards faster (and more cheaply).

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  • [Tip] A little secret to enhance cards faster (and more cheaply).

    So, after I tested this I thought I'd keep it as a little secret and only tell my guild... but the people on here don't play on my server anyway, so no point. What I found out is that most people just feed their normal 1* 2* 3* feeders to the good cards that they want to enhance, but this is a mistake. Few people know it's a mistake in terms of efficiency. Many people know that if you evolve a feeder so that it reaches T4, it will gain a star, and therefore have a much bigger feed value. But this isn't the only way to get more value out of the same amount of feeders. You can feed your feeders. One thing you will notice if you start doing this is that once you click 'enhance', the feeder that has been fed a few levels will give you more than the enhance level bar will say once the process is finished (think of the way the overleveling works, you don't see the result before you have clicked). Pay good attention to how much more you've been given after clicking enhance. Count the amount of feeders you use and test how much is ideal.

    Here's what I did to test which you can do to see for yourself. I used two boss cards (ex. Fenric) level 1 which are easy to find. I fed one Fenric 26 2* feeders total, one by one, without enhancing them. Then, I enhanced two 2* feeders with 24 other 2* feeders (12 in each, so 12+12+1+1 =26) for a total of 26 feeders, just like the previous number. I fed these 2 enhanced feeders to my second Fenric. The result? I gained, if I remember well, two and a half levels more on the second Fenric when compared to the first, with the exact same amount of feeders used.

    Note that this method will cost significantly less gold to enhance cards, because the gold price is cheaper when you are feeding 2* cards. It takes a bit more time, but it gives a lot more value. For how long this has worked, and whether it is a bug or intended, I have no clue. Also note that feeding cards into 3* feeders does not seem to work anymore in my latest tests. Better to feed 1* and 2* cards which once fed still give you more than it says before clicking enhance.

  • #2
    a level 30, 3 star, Tier 1 card will give one extra level than what it says in game once the enhancement is finished.

    Comment


    • #3
      Originally posted by Luteuel View Post
      a level 30, 3 star, Tier 1 card will give one extra level than what it says in game once the enhancement is finished.
      I don't know, and I'm not going to test this because when I leveled a couple 3* to level 10 today to see if it still worked, they didn't give any extra. Keep in mind that it's not just about how much more you get after enhancing, but how many feeders were used in order to get a certain amount of levels. For instance, you could have probably used all the feeders you used to get the 30 levels on the 3* and fed multiple feeders with them and gotten way more normal and extra levels on your card. Feeding a card to its maximum, in my testing, has proven to be less efficient than not leveling them to maximum. 6 or 10 levels seems to be the most efficient but I haven't tested every single option/level. If people want to do further testing, this thread can serve to post results.

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      • #4
        That works only for 5* and 6* feeders.(one 6* card gives more exp than four 5* cards) but you spend more gold(as you spend some for evolving).
        for 1-4* there's no reason to evolve feeders

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        • #5
          Originally posted by It_ View Post
          That works only for 5* and 6* feeders.(one 6* card gives more exp than four 5* cards) but you spend more gold(as you spend some for evolving).
          for 1-4* there's no reason to evolve feeders
          You say "there's no reason to evolve feeders" but this thread is not about evolving feeders, it is about ENHANCING them. I've already stated that most people are aware of the fact that you can evolve cards to T4 and give them better feeding value since they gain a *, and that what few people know is that it is enhancing feeders that is better than not doing it. I explained the test that I did which clearly demonstrates that this works and there is in fact no reason not to enhance them before feeding them, except laziness. Now if you are saying that there is no point in enhancing feeders, back that up with evidence. You can replicate my test if you don't believe me.

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          • #6
            thanks for the tip. so best number of 'enhancing feeders' are 6 to 10 into a single 2* ? before using that 2* to feed normally?

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            • #7
              Originally posted by Noob_5VMXRK6 View Post
              thanks for the tip. so best number of 'enhancing feeders' are 6 to 10 into a single 2* ? before using that 2* to feed normally?
              Like I said, I didn't test every single option, but these are the numbers I personally came up with with my limited testing. You don't feed 6 or 10 of them, you feed until those levels are reached. When feeding 1* cards I bring them to level 6, when feeding 2* cards I bring them to 10 before using them to feed the good card I want to enhance. I tested maxing them instead of bringing them to about half way and it was not as efficient as making multiple ones at those levels with the same amount required to max one feeder.

              Put simply, there are clearly diminishing returns at some point, and I chose to stay at 10 because this is where there is the least extra on the bar in my experience. Ideally what I do is feed one 2* with other 2* cards until level 9 and a half, and then add two 1* to make a pretty clean level 10 without much extra waste. But you can get lazy and just feed 2* feeders into your other 2* until you reach level 10 which will have some extra waste, but it's still a lot better than not doing it and feeding them one by one.


              EDIT: Here's a video demonstrating it:

              Comment


              • #8
                Originally posted by voidwards View Post
                Like I said, I didn't test every single option, but these are the numbers I personally came up with with my limited testing. You don't feed 6 or 10 of them, you feed until those levels are reached. When feeding 1* cards I bring them to level 6, when feeding 2* cards I bring them to 10 before using them to feed the good card I want to enhance. I tested maxing them instead of bringing them to about half way and it was not as efficient as making multiple ones at those levels with the same amount required to max one feeder.

                Put simply, there are clearly diminishing returns at some point, and I chose to stay at 10 because this is where there is the least extra on the bar in my experience. Ideally what I do is feed one 2* with other 2* cards until level 9 and a half, and then add two 1* to make a pretty clean level 10 without much extra waste. But you can get lazy and just feed 2* feeders into your other 2* until you reach level 10 which will have some extra waste, but it's still a lot better than not doing it and feeding them one by one.
                thanks for testing this. I tried max leveling before and noticed it was worse than single feeders. I never thought half-way would be better!

                Comment


                • #9
                  VERY interesting find thanks for this. Question have you tried the same thing but evo'ing 2x 2's then feeding up to 10?

                  Just curious as I don't want to redo work.

                  Comment


                  • #10
                    Originally posted by Potemkin Ch 5 View Post
                    VERY interesting find thanks for this. Question have you tried the same thing but evo'ing 2x 2's then feeding up to 10?

                    Just curious as I don't want to redo work.
                    I have not tried testing with evos, only enhances. Let me know if you get better results doing that.

                    Comment


                    • #11
                      If it is true. It is a good way to save gold.

                      Comment


                      • #12
                        I have been testing this out and here is what I have found.

                        - Stars, Tier, Level, and where the experience bar of a card all affect the amount of experience gained when using it to enhance
                        - Mana cost of a card does not affect experience gain.
                        - Evolve type does not affect experience gain. A 4 card Tier 4 will give same as an 8 card Tier 4
                        - What rarity cards were used to level up the card being used for enhancement does not matter
                        - To save costs on enhancement fill all 6 slots every time, use donkeys, use T4 evolved cards, use T4 evolved cards slightly leveled up (cap currently unknown but it is under Level 30). IMHO I would only use donkeys and evolved Ultra Rares on cards at or above level 60, preferably level 80 (Legendary) because the experience needed per level is much higher.

                        Thanks to the work of several players on the HoC Wiki I was able to figure out several cards experience gains.
                        http://heroes-of-camelot.wikia.com/w..._Leveling_Cost

                        Rarity - Tier - Level - Experience Gain - Experience used to Create - Difference
                        Common 1-1 = 2 (2) [0]
                        Common 1-Max = 26 (36) [-10]
                        Common 2-Max = 87 (119) [-32]
                        Uncommon 1-1 = 5 (5) [0]
                        Uncommon 2-1 = 7 (10) [-3]
                        Uncommon 2-3 = 11 (15) [-4]
                        Uncommon 3-Max = 310 (465) [-155]
                        Rare 1-1 = 10 (10) [0]
                        Rare 2-1 = 15 (20) [-5]
                        Rare 3-1 = 23 (30) [-7]
                        Rare 4-1 = 67 (40) [+27]
                        Rare 4-3.60 = 71 (45) [+26]
                        Rare 4-4.85 = 74 (50) [+24]
                        Rare 4-5.80 = 78 (55) [+23]
                        Rare 4-30 = 300* (350) [-50] *estimated ::Edit:: = 287 (350) [-63]
                        Rare 4-Max = 1135* (1565) [-430] *estimate ::edit:: added
                        Ultra Rare 1-1 = 50 (50) [0]
                        Ultra Rare 3-1 = 114 (150 [-36]
                        Ultra Rare 4-1 = 348 (200) [+148]

                        As you can see only the cards that were not enhanced gave the biggest positive point gain. While enhanced T4 cards still stay in the positive for a few levels you do still lose points by using them, you just don't go in the negative. For example a Tier 4 Rare and 3 Uncommons would give you 82 points while the Level 5 Tier 4 Rare would only give 78. Only advantage of using enhanced T4 is to save money for enhancing but is still at the expense of losing points. I have not tested to see where the cut off is for being in the positive for enhanced T4 cards, but I imagine it to be between 10 and 20. Below is an overview of what card gains will do at the other Tiers.

                        Note: I know this is extreme but I measured the experience bar on my device and it measured 25mm so I marked a piece of paper in increments of 5% and overlapped it to get percentage of the experience bar. I contrasted level gain from enhanced and regular common cards. Card being enhanced is a Common Tier 1

                        Tier 1 Level 1 Common
                        Qty - Level Gain
                        1= 1.6
                        2 = 2.55
                        3 = 3.3
                        4 = 3.99
                        5 = 4.5
                        6 = 5.05
                        7 = 5.5
                        8 = 5.95
                        9 = 6.35
                        10 = 6.75
                        11 = 7.15
                        12 = 7.45
                        13 = 7.85
                        14 = 8.15
                        15 = 8.45
                        16 = 8.8

                        Tier 1 Enhanced Common
                        Level - Level Gain - Cards Used to Enhance - Total cards used
                        2.6= 2.3 [1 1*] 2
                        3.55= 3.15 [2 1*] 3
                        4.3= 3.4 [3 1*] 4
                        5..5= 4.25 [5 1*] 6
                        6.05= 4.6 [6 1*] 7
                        6.5= 5.05 [7 1*] 8
                        6.95= 5.3 [8 1*] 9
                        7.35= 5.6 [9 1*] 10
                        8.15= 6.25 [11 1*] 12
                        9.15= 7.05 [14 1*] 15
                        9.80 = 7.55 [16 1*] 17
                        Max= 7.7 [17 1*] 18

                        As you can see a Level 6 Common (roughly 10 points) gives an experience gain of 4.6 levels. However 7 commons, including the one being enhanced, gives a gain of 14 points or 5.5 Levels. You lose the experience of 2 common cards.

                        I hope this was helpful.

                        Comment


                        • #13
                          The wikia is wrong and the person above me is wrong as well (unless I'm completely misunderstanding his conclusion). I have made a video that clearly demonstrates that enhancing can be better, which you can replicate in about one minute. It is uploading to youtube right now.

                          Comment


                          • #14

                            Comment


                            • #15
                              Originally posted by Kidori View Post
                              Rarity - Tier - Level - Experience Gain - Experience used to Create - Difference
                              Common 1-1 = 2 (2) [0]
                              Common 1-Max = 26 (36) [-10]
                              Common 2-Max = 87 (119) [-32]
                              Uncommon 1-1 = 5 (5) [0]
                              Uncommon 2-1 = 7 (10) [-3]
                              Uncommon 2-3 = 11 (15) [-4]
                              Uncommon 3-Max = 310 (465) [-155]
                              Rare 1-1 = 10 (10) [0]
                              Rare 2-1 = 15 (20) [-5]
                              Rare 3-1 = 23 (30) [-7]
                              Rare 4-1 = 67 (40) [+27]
                              Rare 4-3.60 = 71 (45) [+26]
                              Rare 4-4.85 = 74 (50) [+24]
                              Rare 4-5.80 = 78 (55) [+23]
                              Rare 4-30 = 300* (350) [-50] *estimated
                              Ultra Rare 1-1 = 50 (50) [0]
                              Ultra Rare 3-1 = 114 (150 [+36]
                              Ultra Rare 4-1 = 348 (200) [+148]
                              *clap* *clap* Thanks for the info

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