This message was composed with the intention of demonstrate suggestions of improvement to the heroes of Camelot, as a way to solve some of the issues/problems that many players have been encountering in the game. Problems that were debated between us regularly and that hinder our attempt to improve in this game, to the point of, some of us starting to think giving up on the game.
To prevent this from happening and that the accumulation of these factors does not lead to a serious general dissatisfaction, me and some companions decided, for good, intervene on the forum so that what makes us very unhappy may change and enable an open discussion and the participation of various members that are from another countries.
The suggestions that follow, were designed in an attempt to not harm the Kabam at the point of view of business, main reason that led to the creation of this game
Suggestions
Those that are underlined are definitely the most important
1- Change the way of making perfect evolutions.
a. Instead of having to improve 2 cards to the maximum, so that each one gives 10% bonus, it would have more utility if we improved only one of the cards and that one gave 20% bonus. Still it would be necessary to make a perfect evolution 8 cards but 4 of them wouldn´t be enhanced. This way it would continue to be necessary constant summons using stones and the well known gems.
Example: Making a perfect t2 morbius would require 2 morbius t1 but only one of them would be improved to level 50, giving 20% bónus.
Making a perfect t3 morbius – use the 2 t2 morbius with the same method mentioned above.
It´s annoying spending my time in the game constantly farming to do perfect cards.
The point of this game it’s not to do that, even so, it´s almost the only thing i´m doing every single day.
Or
b. Keep the form as the evolutions and improvements are made but decrease the massive quantities of cards of 2 star and 1 star that are necessary to achieve the maximum levels. with this I want to say that the amount of “points” that each card contribute so that the main hero grows 1 level, should stabilize after lvl 30 instead of decrease rapidly in each level, as currently happens.
Example: I need just one “1 star card” to improve the “main” card to lvl 2, still at lvl 30 i need like 16 of them. What would be very nice to do here is to maintain de contribute of each card, so i would constantly need those 16 cards to evolve the main card after the lvl 30 and so on.
OR
c. Remove the increase of 10 levels that appear at every new stage of evolution stage, keeping the levels needed to improve, at each stage, related with the stars that the card has.
Example: A 5 star card at t1, t2 or t3 stage should have only 50 lvl of improvement, but at t4 when she is 6 star the maximum would be 60 star.
Because the number of lvl’s were reduced, the quantity of pv and atk gain at each lvl of improvement would be higher to maintain the standard values that are used today.
2- Improve the Arena, How ?
a. Guaranteeing at every round someone to fight of our lvl of strength. Actually when we reach at determinate sequence, every single time I’m continuously clicking on the update button so that opponents that have more 50 000 pv, 100 000 pv, 200 000, 300 000 pv, than me disappear. As it is now it´s unbearable and annoying, cause I’m obligated to loose the battles to make points or wait half day to not screw up my sequence. But If I wait so much I can´t complete the arena. The players below 300k pv only have a chance if they have a huge amount of tickets, this is not correct.
Example
i. Easy – the opponnent should have between + 10k pv and less 10k pv than our team
ii. Médium – the same pv or 20k pv more than us
iii. Hard- more 30 or 40 k pv
It’s not strictly necessary to have always 3 opponents, cause the “engine” that finds them will not always fulfill this requirements, but one guy that we can fight on easy, has to be there.
The people will distinguish themselves by the combos they have in the team, and for risking fighting in hard and of course obtain more points than the ones that are apprehensive.
AND
b. Establish arenas group s, ss and possibly sss
i. It would be very competitive and bring more joy to everyone competing on those arenas, because at every single battle, I know I have a chance and at the same time it would require from me a smarter strategy and a bigger adaptation to achieve the prize.
For the experienced players that are way above the normal teams to not enter with extremely strong decks, it´s necessary to establish on this arenas requirements a minimum number of cards or stars, as well as, the limitation of not exceeding the rank s or ss.
Example:
We all know that is possible the compose a team of 4 cards that’s has like 400k pv that can devastate a weaker group with 3 teams, so If it was established a minimum amount of starr to enter the arena like 40 44 05 46 and at the same that group had to be rank S, the extremely strong players would be obligated to distribute their strength along the 3 spaces/times that are available.
This arenas should be created to help the ones that can´t achieve almost nothing on today´s arenas.
It’s not needed the substitution of the current ones but add this ones too is the objective.
3- Make a mechanism that allows people to exchange cards.
a. There are many cards that are wasted but for other players they are very important and highly necessary to complete the perfect evolution or reach a new stage of evolution.
This feature is also extremely important just by de fact when a companion has a complete jezebel, and doesn´t need another, however he obtains it again when there is friend that wants needs her.´
4- Prevent cards from being wrongly evolved.
a. It´s necessary a mechanism/feature that allows people to retrieve their cards from a hero that is t4 and was badly composed in the past. This is majorly needed because it happens way to much with inexperienced people that find very goods cards but do not know the importance of a well evolved hero and when they are warned by other more experienced players there is nothing to do.
This would prevent waste of “2 and 1 star cards”, main cards and time.
Being more explicit if was a hero t4 composed by for 4 cards, the player would retrieve 4 cards, if it was composed with 6 we would receive 6 but all of them at lvl 1 without experience.
5- 1 more way for kabam to make more money
a. Permit the reset of main story boss’s by using gems, it doesn´t benefit anyone waiting 5 days to be able to fight again, and is a way for kabam improve their income.
Still reduce this 5 days at least to 4
The creation of this topics are something that we to see fixed, but it doesn´t need to be strictly implemented like was described.
Kabam doing something about it, is the most important thing we all want to achieve
To prevent this from happening and that the accumulation of these factors does not lead to a serious general dissatisfaction, me and some companions decided, for good, intervene on the forum so that what makes us very unhappy may change and enable an open discussion and the participation of various members that are from another countries.
The suggestions that follow, were designed in an attempt to not harm the Kabam at the point of view of business, main reason that led to the creation of this game
Suggestions
Those that are underlined are definitely the most important
1- Change the way of making perfect evolutions.
a. Instead of having to improve 2 cards to the maximum, so that each one gives 10% bonus, it would have more utility if we improved only one of the cards and that one gave 20% bonus. Still it would be necessary to make a perfect evolution 8 cards but 4 of them wouldn´t be enhanced. This way it would continue to be necessary constant summons using stones and the well known gems.
Example: Making a perfect t2 morbius would require 2 morbius t1 but only one of them would be improved to level 50, giving 20% bónus.
Making a perfect t3 morbius – use the 2 t2 morbius with the same method mentioned above.
It´s annoying spending my time in the game constantly farming to do perfect cards.
The point of this game it’s not to do that, even so, it´s almost the only thing i´m doing every single day.
Or
b. Keep the form as the evolutions and improvements are made but decrease the massive quantities of cards of 2 star and 1 star that are necessary to achieve the maximum levels. with this I want to say that the amount of “points” that each card contribute so that the main hero grows 1 level, should stabilize after lvl 30 instead of decrease rapidly in each level, as currently happens.
Example: I need just one “1 star card” to improve the “main” card to lvl 2, still at lvl 30 i need like 16 of them. What would be very nice to do here is to maintain de contribute of each card, so i would constantly need those 16 cards to evolve the main card after the lvl 30 and so on.
OR
c. Remove the increase of 10 levels that appear at every new stage of evolution stage, keeping the levels needed to improve, at each stage, related with the stars that the card has.
Example: A 5 star card at t1, t2 or t3 stage should have only 50 lvl of improvement, but at t4 when she is 6 star the maximum would be 60 star.
Because the number of lvl’s were reduced, the quantity of pv and atk gain at each lvl of improvement would be higher to maintain the standard values that are used today.
2- Improve the Arena, How ?
a. Guaranteeing at every round someone to fight of our lvl of strength. Actually when we reach at determinate sequence, every single time I’m continuously clicking on the update button so that opponents that have more 50 000 pv, 100 000 pv, 200 000, 300 000 pv, than me disappear. As it is now it´s unbearable and annoying, cause I’m obligated to loose the battles to make points or wait half day to not screw up my sequence. But If I wait so much I can´t complete the arena. The players below 300k pv only have a chance if they have a huge amount of tickets, this is not correct.
Example
i. Easy – the opponnent should have between + 10k pv and less 10k pv than our team
ii. Médium – the same pv or 20k pv more than us
iii. Hard- more 30 or 40 k pv
It’s not strictly necessary to have always 3 opponents, cause the “engine” that finds them will not always fulfill this requirements, but one guy that we can fight on easy, has to be there.
The people will distinguish themselves by the combos they have in the team, and for risking fighting in hard and of course obtain more points than the ones that are apprehensive.
AND
b. Establish arenas group s, ss and possibly sss
i. It would be very competitive and bring more joy to everyone competing on those arenas, because at every single battle, I know I have a chance and at the same time it would require from me a smarter strategy and a bigger adaptation to achieve the prize.
For the experienced players that are way above the normal teams to not enter with extremely strong decks, it´s necessary to establish on this arenas requirements a minimum number of cards or stars, as well as, the limitation of not exceeding the rank s or ss.
Example:
We all know that is possible the compose a team of 4 cards that’s has like 400k pv that can devastate a weaker group with 3 teams, so If it was established a minimum amount of starr to enter the arena like 40 44 05 46 and at the same that group had to be rank S, the extremely strong players would be obligated to distribute their strength along the 3 spaces/times that are available.
This arenas should be created to help the ones that can´t achieve almost nothing on today´s arenas.
It’s not needed the substitution of the current ones but add this ones too is the objective.
3- Make a mechanism that allows people to exchange cards.
a. There are many cards that are wasted but for other players they are very important and highly necessary to complete the perfect evolution or reach a new stage of evolution.
This feature is also extremely important just by de fact when a companion has a complete jezebel, and doesn´t need another, however he obtains it again when there is friend that wants needs her.´
4- Prevent cards from being wrongly evolved.
a. It´s necessary a mechanism/feature that allows people to retrieve their cards from a hero that is t4 and was badly composed in the past. This is majorly needed because it happens way to much with inexperienced people that find very goods cards but do not know the importance of a well evolved hero and when they are warned by other more experienced players there is nothing to do.
This would prevent waste of “2 and 1 star cards”, main cards and time.
Being more explicit if was a hero t4 composed by for 4 cards, the player would retrieve 4 cards, if it was composed with 6 we would receive 6 but all of them at lvl 1 without experience.
5- 1 more way for kabam to make more money
a. Permit the reset of main story boss’s by using gems, it doesn´t benefit anyone waiting 5 days to be able to fight again, and is a way for kabam improve their income.
Still reduce this 5 days at least to 4
The creation of this topics are something that we to see fixed, but it doesn´t need to be strictly implemented like was described.
Kabam doing something about it, is the most important thing we all want to achieve
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