Announcement

Collapse

Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

PURPOSE OF THE FORUMS

These forums provide an area for constructive player discussions of the game. It also allows players to
help each other identify bugs and issues, and help each other reproduce and resolve them.

These forums are not the most direct way to contact support. If you?re having an issue with your game and you need direct assistance, please tap on the FAQ/Support tab within the game.

CHANGES OR IMPROVEMENT

Please make sure to stay updated on these rules by reviewing this page from time to time.

SET RULES

This is a private board. As such, decisions made are final.
We reserve the right to remove any message board content without notice for any reason.


Rule 1: Responses to rule violations
Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.

Rule 2: Respect other users on the forums
- Do not make attacks or insult other users, either in the forums or through private messages. Disagreements and debates are fine, but don?t make it personal.
- Do not attack groups. This includes professions, races, religions, sexual orientations, genders, incomes, or even vague groups like ?you people.?
- Do not use ill terms which are offensive to groups, do not ?flame?, ?troll.? or ?haze?.

Rule 3: Respect the forum purpose and structure
- Make your posts in the appropriate forum.
- Please use the Search function. If a relevant thread already exists, please post there instead of creating a new thread about the same topic. Duplicate threads will be closed to keep the forums orderly and easy to navigate.
- Keep off-topic posts in the off-topic forum.
- Don?t start discussions about games that are not ours.
- Do not cross-link to other message boards or websites unless approved by a moderator.

Rule 4: Respect the law
- Do not post anything illegal under U.S. law, or encourage other users to break the laws of the U.S. or their country of residence.
- Do not encourage users to break terms of service. This includes giving information about how to find scripts, exploits, or cheats, as well as arranging to buy or sell accounts or virtual goods.

Rule 5: Respect the audience
Think about who you're talking to. Users may be as young as 13 on these message boards, and may be male or female, and from countries across the globe.
- Keep your language civil. Profanity is frowned on.
- Do not post Adult Material, inappropriate graphic sexual content in any format, or links to sexually explicit sites.
- Do not post graphic images or explicit descriptions of violent acts.
- Do not use an avatar or signature that could offend other users. They have to look at it a lot.

Rule 6: Respect privacy
- Do not post any private emails or private messages unless you have the explicit permission of each person involved in the exchange.
- Do not post private communication between customer support, members, moderators, or administrators on these forums, or anywhere else. (This include support ticket responses)
- Do not post any information covered by a non-disclosure agreement or beta testing agreement. Even if you somehow have inside information about our competitors, for legal reasons we don?t want to hear it.
- Do not post Facebook information about other forum users.
- Do not post any private information about other users.
- Do not post in-game information in an attempt to have other players attack your target. Be careful to not cross the line into bullying.

Rule 7: Do not spam
- Do not post repeatedly about the same topic.
- Do not spam users on the forums or through private messages.
- Do not start a thread without actual purpose.
- Do not start a thread about a news story or article unless you make it clear what the story is about, and offer your own opinion to start a discussion.

Rule 8: Respect your account
- Do not share your account information with other individuals. You will be held responsible for any rules violations that occur under your account.
- Do not create new accounts or use other tricks to avoid suspensions or bans.
- Do not create ?sock puppet? accounts ? multiple accounts created just so that you can agree with yourself and make it seem like your ideas have more support than they do.
- Never include your e-mail address or any other personal information in posts.

Rule 9: Respect the Moderators
- Do not post using the color red. This color is reserved for moderators.
- Do not impersonate moderators. Do not claim to speak for the moderators.

Rule 10: Respect the decisions of the moderators
- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
- Do not argue with moderators about moderator decisions. You can disagree with a moderator?s opinions, just like any other poster, but when they post moderator actions in red text, it is considered final.
- Moderators have no access to your game account. If you have an issue you must contact customer service.

Generally, BE NICE. There is nothing wrong with being nice to each other.
See more
See less

very important improvements needed composed and accepted by a large number of players

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • very important improvements needed composed and accepted by a large number of players

    This message was composed with the intention of demonstrate suggestions of improvement to the heroes of Camelot, as a way to solve some of the issues/problems that many players have been encountering in the game. Problems that were debated between us regularly and that hinder our attempt to improve in this game, to the point of, some of us starting to think giving up on the game.
    To prevent this from happening and that the accumulation of these factors does not lead to a serious general dissatisfaction, me and some companions decided, for good, intervene on the forum so that what makes us very unhappy may change and enable an open discussion and the participation of various members that are from another countries.
    The suggestions that follow, were designed in an attempt to not harm the Kabam at the point of view of business, main reason that led to the creation of this game
    Suggestions
    Those that are underlined are definitely the most important
    1- Change the way of making perfect evolutions.
    a. Instead of having to improve 2 cards to the maximum, so that each one gives 10% bonus, it would have more utility if we improved only one of the cards and that one gave 20% bonus. Still it would be necessary to make a perfect evolution 8 cards but 4 of them wouldn´t be enhanced. This way it would continue to be necessary constant summons using stones and the well known gems.

    Example: Making a perfect t2 morbius would require 2 morbius t1 but only one of them would be improved to level 50, giving 20% bónus.
    Making a perfect t3 morbius – use the 2 t2 morbius with the same method mentioned above.
    It´s annoying spending my time in the game constantly farming to do perfect cards.
    The point of this game it’s not to do that, even so, it´s almost the only thing i´m doing every single day.

    Or

    b. Keep the form as the evolutions and improvements are made but decrease the massive quantities of cards of 2 star and 1 star that are necessary to achieve the maximum levels. with this I want to say that the amount of “points” that each card contribute so that the main hero grows 1 level, should stabilize after lvl 30 instead of decrease rapidly in each level, as currently happens.

    Example: I need just one “1 star card” to improve the “main” card to lvl 2, still at lvl 30 i need like 16 of them. What would be very nice to do here is to maintain de contribute of each card, so i would constantly need those 16 cards to evolve the main card after the lvl 30 and so on.

    OR

    c. Remove the increase of 10 levels that appear at every new stage of evolution stage, keeping the levels needed to improve, at each stage, related with the stars that the card has.
    Example: A 5 star card at t1, t2 or t3 stage should have only 50 lvl of improvement, but at t4 when she is 6 star the maximum would be 60 star.
    Because the number of lvl’s were reduced, the quantity of pv and atk gain at each lvl of improvement would be higher to maintain the standard values that are used today.



    2- Improve the Arena, How ?
    a. Guaranteeing at every round someone to fight of our lvl of strength. Actually when we reach at determinate sequence, every single time I’m continuously clicking on the update button so that opponents that have more 50 000 pv, 100 000 pv, 200 000, 300 000 pv, than me disappear. As it is now it´s unbearable and annoying, cause I’m obligated to loose the battles to make points or wait half day to not screw up my sequence. But If I wait so much I can´t complete the arena. The players below 300k pv only have a chance if they have a huge amount of tickets, this is not correct.

    Example
    i. Easy – the opponnent should have between + 10k pv and less 10k pv than our team
    ii. Médium – the same pv or 20k pv more than us
    iii. Hard- more 30 or 40 k pv
    It’s not strictly necessary to have always 3 opponents, cause the “engine” that finds them will not always fulfill this requirements, but one guy that we can fight on easy, has to be there.
    The people will distinguish themselves by the combos they have in the team, and for risking fighting in hard and of course obtain more points than the ones that are apprehensive.

    AND

    b. Establish arenas group s, ss and possibly sss
    i. It would be very competitive and bring more joy to everyone competing on those arenas, because at every single battle, I know I have a chance and at the same time it would require from me a smarter strategy and a bigger adaptation to achieve the prize.
    For the experienced players that are way above the normal teams to not enter with extremely strong decks, it´s necessary to establish on this arenas requirements a minimum number of cards or stars, as well as, the limitation of not exceeding the rank s or ss.

    Example:
    We all know that is possible the compose a team of 4 cards that’s has like 400k pv that can devastate a weaker group with 3 teams, so If it was established a minimum amount of starr to enter the arena like 40 44 05 46 and at the same that group had to be rank S, the extremely strong players would be obligated to distribute their strength along the 3 spaces/times that are available.
    This arenas should be created to help the ones that can´t achieve almost nothing on today´s arenas.
    It’s not needed the substitution of the current ones but add this ones too is the objective.

    3- Make a mechanism that allows people to exchange cards.
    a. There are many cards that are wasted but for other players they are very important and highly necessary to complete the perfect evolution or reach a new stage of evolution.
    This feature is also extremely important just by de fact when a companion has a complete jezebel, and doesn´t need another, however he obtains it again when there is friend that wants needs her.´

    4- Prevent cards from being wrongly evolved.
    a. It´s necessary a mechanism/feature that allows people to retrieve their cards from a hero that is t4 and was badly composed in the past. This is majorly needed because it happens way to much with inexperienced people that find very goods cards but do not know the importance of a well evolved hero and when they are warned by other more experienced players there is nothing to do.
    This would prevent waste of “2 and 1 star cards”, main cards and time.
    Being more explicit if was a hero t4 composed by for 4 cards, the player would retrieve 4 cards, if it was composed with 6 we would receive 6 but all of them at lvl 1 without experience.

    5- 1 more way for kabam to make more money
    a. Permit the reset of main story boss’s by using gems, it doesn´t benefit anyone waiting 5 days to be able to fight again, and is a way for kabam improve their income.
    Still reduce this 5 days at least to 4


    The creation of this topics are something that we to see fixed, but it doesn´t need to be strictly implemented like was described.
    Kabam doing something about it, is the most important thing we all want to achieve

  • #2
    Esta mensagem foi composta com o intuito de tentar apresentar sugestões de melhoria para o jogo heróis de camelot, de forma a que, possa solucionar e suavizar os problemas com que muitos jogadores se têm deparado no jogo, problemas esses que são debatidos entres nós todos, constantemente, e que nos dificultam a tentativa de evoluirmos no jogo, ao ponto, de alguns de nós pensarem em desistir.
    Para que isto não aconteça e para que a acumulação destes factores não leve a um descontentamento geral grave, eu e alguns companheiros decidimos, por bem, intervirmos no forúm, para que aquilo que nos deixa bastante descontentes possa mudar e que para todos possam intervir nessa discussão e dar a sua opinião.
    As sugestões que a seguir vamos enumerar, forma concebidas na tentativa de não prejudicar a Kabam no ponto de vista do negócio, razão principal que levou à criação deste jogo.
    Sugestões:
    As que estão a sublinhados são definitivamente as mais importantes
    1- Mudar a forma como atualmente são feitas as evoluções perfeitas, de forma a diminuir a quantidade imensa de cartas t2 que são necessárias, como ?
    a. Em vez de termos que aprimorar 2 cartas ao máximo, para que cada uma dê 10% de bónus, Teria muito mais utilidade se aprimorasse-mos uma das cartas e essa desse um bónus de 20%, quando chegasse ao nível máximo, enquanto que, a outra seria sempre necessária para juntar a esta mas não necessitava de ser evoluída. Continuaríamos a ter de utilizar 8 cartas, e necessidade de constantes convocações usado pedra ou melhor ainda, gemas.
    Exemplo: Para Fazer um morbius t2 perfeito seria necessário 2 morbius t1 mas penas um deles seria aprimorado ate ao nível máximo de 50, dando um bónus de 20%.
    Para fazer t3 perfeito seria necessário usar 2 morbius feitos desta forma.
    Atualmente é chato demais despender o nosso tempo de jogo constantemente no farm. Penso que o objetivo deste jogo não é passar quase o meu tempo todo a fazer isto, no entanto, é o que acontece na maioria das vezes.

    Ou

    b. Manter a forma como as evoluções e aprimoramentos são feitos mas diminuir a quantidade massiva de cartas de 2 estrelas e 1 estrela que são necessárias para alcançarmos os níveis máximos, com isto quero dizer, que a partir do nível 30 da evolução, a quantidade “pontos” que cada carta contribui para que a carta principal cresça 1 nível, devia manter-se me vez de diminuir constantemente em cada nível, como atualmente acontece.
    Exemplo: eu preciso de apenas um carta de 1 estrela para aprimorar determinado herói de nível 1 para nível 2, contudo no nível 30 já é preciso cerca de 16 para passar ao próximo nível. O que seria muito bom, era manter a partir do nivel 30 um número exato de cartas necessárias para alcançar os próximos níveis.

    OU
    c. Remover o aumento de 10 níveis que aparecem a cada nova etapa de evolução, mantendo os níveis necessários para melhorar, em cada etapa, relacionados com as estrelas que o cartão tem.
    Exemplo: Uma carta 5 estrelas em T1, T2 ou T3 devia ter apenas 50 lvl’s para aprimorar, mas em t4 quando ela já é de 6 estrelas o máximo seria de 60 estrelas.
    Devido ao número de níveis terem sido reduzidos, a quantidade de PV e atk que se ganha em cada lvl de melhoria tem de ser aumentado para manter as estatísticas que são usados hoje.

    2- Melhorar a arena, como?
    a. Garantir que em todas as rondas exista alguém para combater do nosso nível, porque por vezes atualizamos 2 a 3 vezes e não conseguimos ganhar pontos porque os adversários são exageradamente fortes para os desafiar.
    i. Easy – o adversário deveria ter entre mais 10 k pv a -10k pv do que nós
    ii. Médium – os mesmo pv ou 20k pv a mais
    iii. Hard- mais 30 or 40 k pv do que o nosso deck
    É bastante relevante que esta situação mude para que a arena seja mais competitiva, pois iria permitir os jogadores mais fracos abaixo de 200k pv evoluir, competir e obter prémios mais elevados, sem que o principal factor seja exclusivamente a “força do deck”. Nas arenas estão constituídas uma hierarquia que não permite a jogadores de nível s e ss obter boas recompensas ou bons resultados.
    b. Estabelecer arenas para grupos s, ss e possivelmente sss
    i. Para que os jogadores muitos fortes não entrem em arenas, ou utilizem decks exageradamente fortes, estabelecer nos requisitos dessa arena um número mínimo de estrelas ou cartas, assim como a obrigatoriedade de ter o deck em rank s ou ss.
    Todos nós sabemos que é possível com um time de 24 estrelas possível devastar equipas com as 3 times completas, isto porque, essa time tem apenas cartas de 5 estrelas e 6 estrelas bastante evoluídas, e toda ao atk e vida estão concentrados num sítio e não dispersos. Portanto se for exigido que sejam usadas 40 estrelas para participar, o rank do baralho seja s, numa determinada arena, esse jogador muito forte se acrescentar o quer que seja à sua equipa facilmente passa de s para ss impedindo de entrar. Caso pretenda entrar será “obrigado” o a construir um equipa, deck, ou grupo que seja mais fraco e que tenha distribuída a força e vida pelos 3 times
    Arenas s ss e sss têm respetivamente melhores recompensas, e seria algo se podia acrescentar aos tipos de arenas que atualmente existem. Não queremos a substituição, mas sim que estas apareçam também.

    3- Criar um mecanismo que permita aos jogadores trocarem cartas.
    a. Há muitas cartas que são desperdiçadas mas para outros jogadores elas são muito importantes e altamente necessárias para terminar a evolução perfeita ou alcançar uma fase nova da evolução.
    Esta ferramenta é extremamente importante quando numa raid tem uma jezebel completa em t4, e não precisa de mais nenhuma, porém ele obtém-na novamente, apesar de existir uma amigo que necessita dela para completar também a sua ou alcançar uma nova fase de evolução.

    4- Impedir que os heróis sejam evoluídos de forma errada
    a. É necessário um mecanismo/ferramenta que permita que aos jogadores recuperarem as suas cartas usadas para alcançar a fase t4 mas que foi feita de forma errada no passado. Isto é principalmente necessário porque acontece frequentemente com jogadores inexperientes que encontram cartas importante mas não sabem a importância de um herói bem evoluído para obter o deck mais forte e quando são advertidos por outros jogadores mais experientes já não há nada fazer.
    b. Isto impediria o desperdício de “ cartas de 2 e 1 estrema”, cartas importantes e tempo.
    Sendo mais explícito se um herói t4 é composto por 4 cartas, o jogador recuperaria essa 4 cartas, se foi composto com 6 eles receberia 6 mas todas em LVL 1, sem experiência.

    5- Mais uma forma da KABAM fazer dinheiro
    Permitir a reactualização dos “Bosses” através do uso de gemas, esperar 5 dias para batalhar novamente não beneficia ninguém e é uma forma da KABAM melhorar as suas receitas. No entanto, é necessário reduzir a reactualização de 5 dias para 4.

    Comment


    • #3
      A summary of what I read:
      1. lazy people complaining, Perfection has its cost, the more perfect, the more it costs

      2. if you can't advance is not fault of the system, you're weak, making s, ss and sss arenas will split the people and will be less competition, when i started in another server with time i won a top being SS, was hard but did it

      3. Never, the moment they put a trade system people (i think including myself since i'm tired of people asking this, just to screw them) will create aditional 50 account, use al the easy-to-get Summon Stones of low levels and trade with the main to give all 5* and 6* we will see people with full 6* 7* stars deck in less than a week

      4. the game teach you that if you do a perfect evolve the card will be better, is not the game fault you don't follow the tutorial

      5. the only good idea

      Comment


      • #4
        Originally posted by Fredpy View Post
        A summary of what I read:
        1. lazy people complaining, Perfection has its cost, the more perfect, the more it costs

        2. if you can't advance is not fault of the system, you're weak, making s, ss and sss arenas will split the people and will be less competition, when i started in another server with time i won a top being SS, was hard but did it

        3. Never, the moment they put a trade system people (i think including myself since i'm tired of people asking this, just to screw them) will create aditional 50 account, use al the easy-to-get Summon Stones of low levels and trade with the main to give all 5* and 6* we will see people with full 6* 7* stars deck in less than a week

        4. the game teach you that if you do a perfect evolve the card will be better, is not the game fault you don't follow the tutorial

        5. the only good idea

        1.you don need to be so aggressive and destructive

        2. Thanks for the reply

        3.where is the competition if a S AND ss PLAYERS can´t do almost anything on today´s arenas, the rewards for this would be smaller and significant for them and not for the sss guys

        4. This is a way of preventing sudden leaves of the game, and is from motivated NEW PLAYERS THAT continue in the game, because they know that the SSS beasts don´t overrule the arena, that KABAM MAKES more cash

        Comment


        • #5
          1. i'm just direct, and trying to show why is a bad idea

          2. no problem

          3. if they made a S arena some SSS will still join with a 7* or 1 combo full to troll, i will join if they have stones and pots, with ossion and paladin combo full

          4. if you mean of answer 4 i keep saying that the fault is for lazy new players that don't read tutorials

          Comment


          • #6
            Originally posted by Fredpy View Post
            1. i'm just direct, and trying to show why is a bad idea

            2. no problem

            3. if they made a S arena some SSS will still join with a 7* or 1 combo full to troll, i will join if they have stones and pots, with ossion and paladin combo full

            4. if you mean of answer 4 i keep saying that the fault is for lazy new players that don't read tutorials

            . Before saying something read it to the end, cause to enter this arenas you have to have a MINIMUM OF STARS !!!! you can´t joke there if experienced players want to participate they have to use a full deck that is medium weak, there is no other option. But normally the will not join cause they don´t have weak cards like perfect 3 star cards that are t4

            2. I said it’s not strictly needed to be as it was suggested

            3. Exchanging cards can be plausible for players above 85 lvl, or if kabam does not accept this it was good to have it available just for the raids

            Comment


            • #7
              if you mean for the example, is so much work and so many filters to implement, and it will take me maximun 2 days to prepare a easy perfect deck with that level of cards, maybe will help new players the first time but the second people will be prepared

              2. you called this thread "important improvements needed" it sounds needed

              3. people will still fin a way to manipulate this to bad, already thinked one, lets say i have a 900k deck, there is a vambrael super arena, i already have it full t4, but a guildmate want him, so i borrow him my deck during the arena, he get the vambra, and return me my cards, another friend want the next super arena, we do the same, this will be a way to manipulate arenas with the trade system

              Comment


              • #8
                i agree with the last one, i posted this here to have more opinions from players that i don´t know , still this awesome if it was implemented in the raids. A guy wins a berserker that doesn´t need, the logic thing to do is to give it to a friend.

                Still what are the suggestion you approve ?, the acceptance of players is very important for this thread to be important to aareon.

                Comment


                • #9
                  in our guild we concede the gold to people who don't have the card, so everyone get the cards, we don't do any more bougards, only if someone need berseker or bougard, then with the approval of the other members i open the raid and other 2 join to help him, one get the gold, the other bronze

                  the reset for gems, but first of adding new things i think kabam must fix the things that don't work, like southport achievement

                  Comment


                  • #10
                    It was stated by Aaron a dozen of times that "there is not plans for a trading feature and probably will never be".
                    Its sad yes, but its correct. It would break the game!

                    Comment


                    • #11
                      Don't give me wrong, your ideas are bad or exploitables.

                      One single example: if one T1 max lvl card gives 20%, ofc i will just level both of them to win 40% (lets just screw the balance...)

                      Now, the only two good ideas were:
                      1 - Reset boss.
                      2 - Break T4 cards down.

                      The 2nd item should be very simple tough, a T4 card would be split into 4 T1 cards level 1. No matter if your card were made with 4,5,6,7 or 8 PE cards.

                      Comment


                      • #12
                        couple months ago, they increased the number of cards to make full levels because they said it was too easy for people to make Full T4s. a pretty big exodus occurred, so they increased the rate at which 2* and 1* dropped from cities to pacify.

                        I do not see them making it easier to get Perfect T4 cards.

                        Comment


                        • #13
                          Originally posted by Cavadinha View Post
                          Don't give me wrong, your ideas are bad or exploitables.

                          One single example: if one T1 max lvl card gives 20%, ofc i will just level both of them to win 40% (lets just screw the balance...)

                          Now, the only two good ideas were:
                          1 - Reset boss.
                          2 - Break T4 cards down.

                          The 2nd item should be very simple tough, a T4 card would be split into 4 T1 cards level 1. No matter if your card were made with 4,5,6,7 or 8 PE cards.

                          Thank you very much for your opinion, this is what i want

                          I don´t know if wrote my text in wrong way or if you didn´t understand the "story of 20%" . I will explain, i want only one card to give 20% and the other to give nothing, this way it would keep the balance.

                          Example: today 2 cards t1 maximum lvl have each one 6000 pv, when making the evolution to t2 they give each one 600pv | 2*600=1200
                          Our Method - 2 cards with the same 6000pv but only gives the bonus and the other doesn´t so what is transferred to t2 is 6000*20%= 1200

                          Comment


                          • #14
                            Originally posted by joaoletras View Post
                            Thank you very much for your opinion, this is what i want

                            I don´t know if wrote my text in wrong way or if you didn´t understand the "story of 20%" . I will explain, i want only one card to give 20% and the other to give nothing, this way it would keep the balance.

                            Example: today 2 cards t1 maximum lvl have each one 6000 pv, when making the evolution to t2 they give each one 600pv | 2*600=1200
                            Our Method - 2 cards with the same 6000pv but only gives the bonus and the other doesn´t so what is transferred to t2 is 6000*20%= 1200
                            I understood. The point is: If 1 card gives 20%, why not enhance both of them for 40%? Your idea is flaw.

                            Comment


                            • #15
                              Thanks for the feedback. I can't really speak to the individual points at this time, but it is really important for us to have these discussions. Sadly, as this thread already shows, opinions are split when it comes to adjustments like these to the game, so we can't just go ahead and incorporate this feedback into the game without a lot of thought and design time being put in to try to delve more deeply into these issues. I can reiterate what Aaron has said with regards to a trading system: There are no plans currently to add something lie this to the game. Unfortunately, Heroes was just not designed with such a system in mind, so the game itself would need a complete overhaul if we were to include something like this. That said, I will definitely forward all this feedback to the game team so that they can look into the feasibility of these ideas more fully for future releases.

                              ~Dash
                              http://willowreels.com/cialis-com/

                              Comment

                              Working...
                              X