GuildWar in HOC
Why guildwar in Hoc is not working properly. If I try to enter the war at the beginning it says guild war has ended. But if I enter 5 minutes before end of war it allows me to play and attack. I am not able to complete the preseason at all. Any idea what's wrong with the program.
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very important improvements needed composed and accepted by a large number of players
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Another idea is to allow a player to start a new profile and take so many cards with him but make it a one way transfer, so that you cant take super team and just swap it back and forth to dominate many realms with same deck, just allow to transfer so many cards into another profile that you can start. But we need something i currently have 63 godly cards in my deck because i have kept the 19 godly cards that i remade as 8 card perfects i dont want to sell them or git rid of them in case we ever do get something where we can put them to use but without a way to move a card in deck back to the vault. Which takes up alot of room in my deck. I do hope some of my ideas may be looked into and taken into consideration. To all that read my posts and agree with my ideas please voice your opinions pro and con. Maybe then kabam may implement some of these ideas. Thanks.
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Originally posted by ffishbonez View PostNot a player to player exchange but maybe a 2 or 3 legendary for a random legendary card swap would be nice or a 1% increase in t4 stats when enhanced by same legendary card. Just something we can do with the cards we already have at 8 card perfect. For example I have 22 totem guards 32 death 27 scarecrow we need something for all the excess legendary cards we collect to make them Worth something please! Or if u take the 2 godly cards and super evolve into titan card but can only do with two godly cards of same card can't use godly and 1 legend. And gives 10% increase to godly stats. Be a good idea. Let me know your thoughts on this idea.
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Originally posted by ffishbonez View PostNot a player to player exchange but maybe a 2 or 3 legendary for a random legendary card swap would be nice or a 1% increase in t4 stats when enhanced by same legendary card. Just something we can do with the cards we already have at 8 card perfect. For example I have 22 totem guards 32 death 27 scarecrow we need something for all the excess legendary cards we collect to make them Worth something please! Or if u take the 2 godly cards and super evolve into titan card but can only do with two godly cards of same card can't use godly and 1 legend. And gives 10% increase to godly stats. Be a good idea. Let me know your thoughts on this idea.
But before they do any of that, the main thing they need to do is fix the fact that there is almost nobody in my server. I wonder often why I still even play. They merged in KOM, they need to do something here too.
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Not a player to player exchange but maybe a 2 or 3 legendary for a random legendary card swap would be nice or a 1% increase in t4 stats when enhanced by same legendary card. Just something we can do with the cards we already have at 8 card perfect. For example I have 22 totem guards 32 death 27 scarecrow we need something for all the excess legendary cards we collect to make them Worth something please! Or if u take the 2 godly cards and super evolve into titan card but can only do with two godly cards of same card can't use godly and 1 legend. And gives 10% increase to godly stats. Be a good idea. Let me know your thoughts on this idea.
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Man this necro post made me miss some of these old players. I had forgotten some of their names.
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My HoC acc is less then 7 weeks old, without spending money i am looking @ 726k/208k stats atm
Currently used cards (t4 unless stated otherwise, using the 8-15 evolution method only, 5* and up cards are allways +2 overleveled on every stage(except for t1 if they dropped as max lvl), 4* only @ the last stage)
Team 1
Balz, Fenric, t3 Ossi, Necro
Team 2
Desde, t3 Karn, Gravebane, Morbius the cursed
Team 3
Loholt, Sunmage, Keeper of the glade, t2 Juicifer (only got a swordsman very close to juicy event end= wasn't able to get more then 2 cards)
I am 1 Karn short of t4 ing him, will replace t2 juici with t4 Covetous whelp soon and move the whelp in 2nd position in that team, will replace sunmage with t3 hellborn when i get my 4th, hopefully next flame arena.
Getting a decent deck is so much easyer in HoC then it is in HG, Yes arenas require kamikaze mode to get the highest level of might rewards, but who cares, you have multiple ticket sources and streak bonus sources.
Currently 420 fights down in the scorched arena and @ 6503, at this rate i'll need another 750 to get the 15k might reward, but who cares, even if this had been a ticket arena like the 6* thing, you get spammed with tickets along the way. Besides the rewards are very valuable.
Stop slacking and work on your party.
Now to the topic.
Suggestions
1 Arena guardian minimum on manual refresh would be nice (so those refusing to kamikaze can get atleased 1 win per refresh)
Add a reason to stay in arena battles opposed to skipping, maybe the "reaction cyrcles" from event bosses could add amounts of bonus might, substracted from your bonus pool, thus rewarding you with more per fight= less fights needed for the goal. (Top 10 deck ppl will still just spam engage and skip, but this would aid those that reset from time to time)
Card deconstruct, could also be used on ts that you for some reason failed to overlevel (cough event drops)
Guild rewards for events, as in the better your guild total in the event the better the reward given out, lets say a copy paste from the regular player based leaderboard and available to every member (that was in the guild prior to event start) of the coresponding rank, r1 guild? every one gets the current r1 personal reward, r2? you get he r2 awards and so on.
Stone mill: Turn multiple same rarity cards into 2 stones, eight 4*s or five 5* or two 6*= 2 stones. Enlisted some stuff you doneed more of? no prob save them for stone milling so you can have more tries.
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Was trying to change accounts on my phone with another from my tablet and realized the only way is to delete app and reinstall but in my case it keeps uploading original account why not have a page where you can log in and out as you wish?
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i read all suggestions here, what i noticed ppl r only thinking abt himself rather tn all players.Its kabam game suggestions would be in favour(profit) of kabam and it helps to ppl who plays alot and spend some money to get good stuffs.
here i would like to give some suggestion to improve heroes of camelot:
1. vault: in vault there should be a sell option so ppl dont need to collect thousands of cards nd tn sell it for gold.
2. heroic summon: there should be no 3* cards in this summon coz its worthless to hv hundreds of each. only 4* and above (drop rate as kabam wants to gv us)
3. trading is like killing game but there should be a gift option whr ppl can gift his stuffs to others widout any cost and it should be only for guild members. so ppl can gift his worthless cards to some new players.
4. summon charms: everything is good but there should be n exchange of charms for summon stones or some other stuffs.
5.arena: arena is too good matchmaking is also good but dont gv few players only gv random so everyone can fight everyone. And refresh cost only 1 gems lesser it cost more ppl do it nd and last it will be profitable option for kabam.
6. gems pack: there should be something else in gems pack so ppl hv interest in buying those packs... like gv sm free summon stones or potions (random stuff) and one more thing give few guranteed cards like if someone buys 10 times or more they can possibly get a card guranteed if he doesn't get anything out of pack.
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In my point of view only arena opinion is constructive. The enhancement suggesion is unnecessary, you can enhance the cards to max level easily with all the feeders got from events. It's just a matter of time to collect all 5* card or above and 8 cards PE them. This involves time and efforts to do so.
And I think the trade system is only applicable with certain conditions: 1. Limited trading amount of cards( only one card is able to be traded per week) 2. Only same star card is allowed to be traded. Ie. 6* card is only allowed to be traded with 6*, 5* vice versa. 3. All cards after traded are reset to tier 1. Otherwise, like someone said a simply trade system will shorten this game lifespan because of hackers/duplicate new account. These all need a lot of workload or even meaning remaking hoc. Therefore, as GM said trade system will not be happened in this game.
I believe improvements on raid/castle siege/fixing arena bug and card bug/new cities/recycling of cards should be listened.
Potemkin and someone had posed about these on forum before.
One thing about enhancement I had suggested is having an enchanting system of card, tier 4 cards can be improved their stat by feeding same tier 1 card. Only 5* or above cards are allowed to improve, 1% stat improve by feeding it's same card and theax time is set as 20 for instant. To do so players need to use gems or collect items from arena rank reward or rare drop from exploring. How does this sound?
If you've played this game for few months or longer you'll realise that this game become boring as there is not much things to do in late game, even you get a 6* it's still useless as you've already tier 4 it. Therefore, I strongly suggest the implementation of enchanting feature to this game.
Sorry for my bad English.
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Trading system will make this game collapse forever. I was playing the game that can trade with potions (as money) in game that follow with hack and duplicated cards and potions that make some card 10x over prices like 10k pots per 1 regular fresh card. So i like this kind of untrade card game. If game can trade many player will have multiple account to get free Gems and ss to get easy on cards and transfer to their main account. I use to have 4 account with 4 device on the game I was play and I do that to get stronger easily and game balance was broken. All of these is just my opinion. sorry for my bad English.
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too young to simple,naive, item3 exchange cards is the ending of this game.
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Originally posted by Kabam_Dash View PostSadly, I think the latter two requests are something that may never happen, but the first request is definitely something we are currently assessing. We're doing a kind of audit on the Arena system, so this sort of feedback is always valuable.
~Dash
Some more of my ideas on the newest forum topics if anyone interested.
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Originally posted by RyuJin Jakka2 View PostI totally agree with the OP. Arena design is so fail. An easy guy is stronger like 10x then me. IS he really easy ? Cmon kabam. Arena system has to be changed. And ofc i would definetly want an Auction System. Or Trading system.
~Dash
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