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Castle Siege Round 1 Rewards

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  • Castle Siege Round 1 Rewards

    Hi !

    First I want to apologize for my english because I'm french and it's somtimes hard to translate my mind in foreign language ^^

    The First Round of Castle Siege is closed until yesterday 8.00am and we didn't get rewards. My guilde was the only who resist assault and keep his castle.
    Can we have informations on prices and reward because this event is great but really expensive in mana potion ? If we collect prices later, or just forgot to send them ^^
    We can't fight for nothing. In Arena, you know what you fight for. If we can have more informations, we can decide to fight or not for next round.

    Thx !

  • #2
    our clan also won the siege with all the castles conquered but unfortunatly we have not recived any rewards for this. Could you aaron tell us wich are going to be the awards and when we could have them?

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    • #3
      where are the rewards of castle siege?

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      • #4
        Where's Premio siege to the castle?
        if letters * 1 wins each castle taken, my guild and the others with whom I have contact will boycott the siege to the castle on our server

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        • #5
          I don't know if there were rewards for this round of Castle Siege. Aaron said this was more of a trial run, hence the 1* squire reward for defeating a castle lord. I believe aaron said there would be compensation of mana pots possibly.

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          • #6
            So if it's really a trial run and we have no rewards for this event, Kabam have to say : No Reward ^^ . Waste mana potion is not a pleasure. A potion cost 70 gems, 3 potions to earn a 1* card, wood and stones, It's a bad joke

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            • #7
              its kinda an absurd move to implement a feature without the devs even testing it out. we as the players would not be labelled as lab-rats. my server had dominated 14 castles in total. just 1 left for yellow. if the end rewards for conquering all the castles are just 1* crap and stones/wood, i can guarantee u 100% negative feedback from almost all the players which have spent ****load of time and potions.

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              • #8
                Originally posted by xxKratoS View Post
                its kinda a retarded move to implement a feature without the devs even testing it out. we as the players would not be labelled as lab-rats. my server had dominated 14 castles in total. just 1 left for yellow. if the end rewards for conquering all the castles are just 1* crap and stones/wood, i can guarantee u 100% negative feedback from almost all the players which have spent ****load of time and potions.
                Testing it with 15 devs + QA in a dev environment is different than testing it with a couple hundred or thousand people in a live environment. Stuff like balance is hard to test.

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                • #9
                  Originally posted by Aaron_Kabam View Post
                  Testing it with 15 devs + QA in a dev environment is different than testing it with a couple hundred or thousand people in a live environment. Stuff like balance is hard to test.
                  No problem for trial run, but you don't answer my matter

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                  • #10
                    yes the main issue for most in our cases is there are no end rewards for winning the castle siege. its really unfair to those who had spent >50 mana pots for nothing (unless u assume that the end rewards were the 1* card,woods,stones). i mean really..do u think people wanna do it again after knowing that there is nothing to look forward to in winning? whats the point of conquering the castles then..i might as well wait for the other 2 alliances to conquer all of my castles and i can perma solo free raids for all 3 days. get what i mean? :/

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                    • #11
                      being ironic, Thanks for the reply Aaron really thank you!
                      spent 45 mana pots for anything, thank you for starting an event where there was nothing to indicate either test and was making several kingdoms "to the dump your mana potions", will discourage many players I will share this information because even spent yolks with mana pots to make a test for you, thanks again!

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                      • #12
                        Testing is absolutely fine, but players had to spend a crazy amount of potions doing it. The in-game message gave the impression that there were rewards linked to PvP points. At the very least, the potions spent by players should be refunded.

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                        • #13
                          then compensate us the pot and time and summon stone for testing . this is not a free world.

                          Originally posted by Aaron_Kabam View Post
                          Testing it with 15 devs + QA in a dev environment is different than testing it with a couple hundred or thousand people in a live environment. Stuff like balance is hard to test.

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                          • #14
                            I think they're compensation was arena with tickets and mana since most of ppl are negative to how much whole phase 1 costed.

                            Although the pots in arena were lower than what we used, at least it's better than nothing.

                            Only question now is.... OK we took the castles, we have lots of pvp points for....???

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                            • #15
                              An 8000 might super-boring arena as "compensation"?!

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