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Raid rewards

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  • #16
    Originally posted by jhaelen View Post
    Excellent idea!
    use more groups to diversify rewards, currently it's gold/silver/bronze. Adding another two groups (platinum/iron?) might help.
    I think it may be a good idea, especially for large groups, or where the differences within a group are quite stark. I've not been able to figure out how the ranks categories are calculated in the first place. Total might is certainly one criterion, but it seems the number of Front attacks plays a role too.

    Comment


    • #17
      Another 2 groups would be awesome.
      Iron for lower bronze guys.
      Platinum to the top 1 only.

      Platinum - always receive the boss card and a random card.
      Gold - Random card, but the higher roll also receives a boss.
      Iron - only a random card without any extra.

      Comment


      • #18
        @Our second araid today.

        Aaron, just view the difference in terms of might points and front attacks among "Gold" rankers. How is it fair that we get lumped together into one group and there is 100% reliance on luck and no reward on merit...

        Comment


        • #19
          the reason behind the rolling is so that the system tries to even out the field in the guild and so that nobody gets "given" the card.

          Firstly, If the best player keeps getting the good cards, the discrepancy will cause unfairness to the rest of the guild who put in effort to defeat the boss.

          Secondly, the game wouldnt want the guild to decide who gets the boss card if the guild plans out who gets to hit just 100k more damage than the rest to "feed" him boss cards. This will result in imbalances in the game (ie the best guilds become the best players).

          This is the same reason why they wont put a trade function in the game as it will stir further imbalances.

          Comment


          • #20
            I think the dice shouldn't deside who gets the raid boss card at all. First should get it second get second best card and third should get third best. The dice should deside the extra prize. 1-10 1* card 10-20 2* card 20-30 3* ..........

            Oh and if you say well the strongest will always get the card then your not in a good guild at all because a good guild All the members would believe in sharing the wealth and everyone would get the card eventually because of people helping each other. If your guild is not like that then I suggest you get out now and find one that is like that!

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            • #21
              a good option may be Roll points + number of Front attacks, or even + other type of attacks with a <1 weight

              Comment


              • #22
                roll + merit

                a good option may be Roll points + number of Front attacks, or even + other type of attacks with a <1 weight

                Comment


                • #23
                  Kabam like take care of f2p player. they want to leverage the playing field so not make it so far for u to get 8 ossion and put in arena and dismoralise more people. In our realm already have 8 ossion leveled. so it is not impossible but required patience time and luck.


                  Originally posted by majesticoverlord View Post
                  Others may disagree, but I think the system to reward raid boss cards should be merit-based rather than luck based, especially for raids on 5- and 6-star bosses. For example, we raided Ossion yesterday and I finished first with 16 front attacks (5 more Front attacks than rank 2, if I remember correctly) and 1 each of sneak, side, and back attacks. I find that among the other 4 "gold" rank members is someone who got only 4 front attacks, and the last member in the gold group wins the 6-star boss card with a lucky roll! I got no 5-star cards in-raid; which some of the other players did, which is still OK. Jezebel raid was a similar story. I feel that, under the current system, someone in my position has almost zero motivation/incentive to invest so may mana pots into a single raid when the final outcome depends on pure luck.

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                  • #24
                    Originally posted by majesticoverlord View Post
                    @Our second araid today.

                    Aaron, just view the difference in terms of might points and front attacks among "Gold" rankers. How is it fair that we get lumped together into one group and there is 100% reliance on luck and no reward on merit...

                    Ill post again since you ignored my previous post. You dont have to do that many kills if youre worried about burning through your potions. You know youre way ahead, just check the current kills of everyone and adjust it so you remain gold.

                    And for suggestions of guaranteeing ossion to 1st place, we will see more posts like this in the future if it ever happens. People will burn through even more mana potions than before. You can do 4 battles per potion? Ill do 2 so I can do it faster and get 1st/platinum. Then you can expect "I used 25 potions and I didnt even get first!" From the 2nd and 3rd placers. Not to mention 2 ossions would be given out for a mere 48 death scrolls.

                    Comment


                    • #25
                      Originally posted by Super Noobyyy View Post
                      I think the roll and group ranking is fine as it is.. Gold members are the ones who attacked more. There will always be discrepancies between the top 1/2 and the others within the gold group.
                      The thing is, you kill more so you have better chance to get rewards. The number 1 in my guild almost always get a 5* when we do Jezebel because he's got double the number of Front attacks.

                      What really needs to be changed is the Roll feature - People who do not roll should NOT get the reward.
                      If I don't need the boss card I want others to have it. Currently the rolls are thrown automatically which makes no sense at all. Why roll in the first place?
                      I agree with you here supernoob - would love the option to not roll!

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                      • #26
                        Bourgard still drops 4* cards, yesterday I got a butterfly and an archmage. And a berserker

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                        • #27
                          Today I made a bougard RAID, i made 148 fights on front and dropped only 8 SS, drops are too low now

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