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Father mana pot drop rate

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  • AsTr0x
    replied
    Originally posted by Damien Grey View Post
    I finally complete my 6 MP team, and "celebrated" by defeating Father 500 times!!!

    These were my results:
    500 kills
    331 gold
    127 cards
    26 tickets
    16 mana

    That comes out to about 66% chance for gold, 26% chance for card, 5% chance for ticket, and 3% chance for mana.

    I've the same on more 1700 kills :

    Kill 1 750

    Or/Gold 68,11%
    Feed 24,51%
    Tickets 4,57%
    Mana 2,80%


    Keep in mind that lower is the rate higther is the variance ! I can't explain that very well in english, but it's mathematics, needed to see probability on "long term" (= more than 1000 fights)

    Leave a comment:

  • Guest
    Guest

  • Damien Grey
    replied
    I finally complete my 6 MP team, and "celebrated" by defeating Father 500 times!!!

    These were my results:
    500 kills
    331 gold
    127 cards
    26 tickets
    16 mana

    That comes out to about 66% chance for gold, 26% chance for card, 5% chance for ticket, and 3% chance for mana.

    Leave a comment:

  • Guest
    Guest

  • dmonaco
    replied
    I feel a huge difference in the mana pot drop rate now
    2 in return for every one spent
    thats even more then my average before the event
    did they boosted the chance of getting it after the event?

    Leave a comment:

  • Guest
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  • Excalibur_
    replied
    Yes I can definitely vouch that the mana pots have been silently nerfed. I used to be able to get a pot every 40-50 runs or so. Now I’m lucky if I see one every 100....

    Leave a comment:

  • Guest
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  • Super Noobyyy
    replied
    Observations from several players including veteran lead to the same statement. There is somehow a not so RNG system in place, favoring a very small portion of players over the others.
    I'm not saying these players get better luck on everything - it could be luck on summons, luck on shiver, etc, but it's simply not possible to explain with LUCK only that someone get 3 Shiver by defeating the boss 43 times, while I get 2 for defeating him 165 times (one at 35, one at 90, then NOTHING). Some others spent 55 or 80+ with 0 boss card.

    As for summons, I'm the best example. My F2P account lvl 62 got with 20 stones 2x5* and 2x6* - 2 Horned Lords, and 1 Vambrael and 1 Hope, both in a row. I seriously don't dare spending my remaining stones for fear of getting great cards that will disgust me even more. I didn't get Shiver in 35 Fights though.
    My main account with 250+ summons got 1 Legendary during the Galzra promo, 10 or 12 5* and that's it. Another guy spent 700 USD and got maybe 3/4 5*.

    Food for thought, but I think there is something very wrong with this game.

    Leave a comment:

  • Guest
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  • dmonaco
    replied
    Originally posted by XxPukkaxX View Post
    I'm sure that in the near future the reasoning will be explained to some extent. There obviously is some process within the drop system that is seeming to clump groups of players together, based off of who knows. I'm sure its nothing that was purposely put in place, simply to be annoying to some, yet convenient for others. Only time will tell, and im willing to wait.
    I agree with your thought
    possible evidence for clumping players together may include the drop for mana pot in father and the shiverheart drop
    From what i seen in the forums, some say they get 1 mana potion from 3-5 used when farming father and some say they get 1-2 from each 1 used
    and for the shiverheart some(if not many) of us got no shiverheart cards at all for 50+ kills(me included) while others have 2+ copies for 20-30 kills
    I am not sure if its true or not. but i shall also wait for an answer

    Leave a comment:

  • Guest
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  • XxPukkaxX
    replied
    I'm sure that in the near future the reasoning will be explained to some extent. There obviously is some process within the drop system that is seeming to clump groups of players together, based off of who knows. I'm sure its nothing that was purposely put in place, simply to be annoying to some, yet convenient for others. Only time will tell, and im willing to wait.

    Leave a comment:

  • Guest
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  • safari001
    replied
    i can totally feel the drop rate for mana pot (as well as feeders) lowered significantly

    Normally, i would get 6-8 feeders per 30 runs & 1 mana pots per 30-60 runs. so more or less i have a consistent mana pots numbers.
    but since the labyrinth event starts, my mana pots number goes from ~100 down to ~60 from farming father (and i didn't really use them to kill the boss).
    On average, i only get 2-5 feeders per 30 runs & 1 mana pots per 60-120 runs. now i don't even know if i should farm at all.

    Leave a comment:

  • Guest
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  • AtomicDoom
    replied
    Originally posted by XxPukkaxX View Post
    Yeah it seems there was quite a few threads about it. Jeez, normally im on the side saying, "try using the search bar before asking a question". I do understand that the game is quite new and still in the works, so it doesn't alter my opinion on the game one way or another.
    I agree I like the game also. I'm just seeing what others are saying lately that there seems to be groups of ppl having a easy, hard, or somewhat normal go at game play and yes it is still a young game also so because of this I don't let it get to me as bad as others do.

    Leave a comment:

  • Guest
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  • XxPukkaxX
    replied
    Yeah it seems there was quite a few threads about it. Jeez, normally im on the side saying, "try using the search bar before asking a question". I do understand that the game is quite new and still in the works, so it doesn't alter my opinion on the game one way or another.

    Leave a comment:

  • Guest
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  • AtomicDoom
    replied
    Nope it was just players who wrote in it. Don't remember what it was called or if it was in general or bugs. I do know it didn't start out about mana though.

    Leave a comment:

  • Guest
    Guest

  • XxPukkaxX
    replied
    Originally posted by dmonaco View Post
    I seem to have a normal mana pot drop rate though... currently i get 1 from every 1-2 used

    So you must be in that group with Slayer Hoc's drop rate. That is strange how "random" drops can cut 2 groups of players in half like that. Im looking over those older threads now, but has it ever been addressed by devs? (ill know the answer in just a few minutes from now after searching, but I thought ill just throw it out here now)

    EDIT

    From what I can find here on the forums, it hasn't gotten a simple cut and dry answer. Going to keep checking, but regardless of the mana drop rate, it won't affect me playing the game at all. If anything it'll make a huge part of the game more challenging (which I feel makes a game more fun).

    Leave a comment:

  • Guest
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  • AtomicDoom
    replied
    Originally posted by XxPukkaxX View Post
    Oh there is? im gonna go give that a search. If I were getting your drop rates, id feel the same exact way.
    Someone Even tried telling me it depended on the time of day you logged into the game. Night it was taking me 2 1/2 - 3 1/2 and day the most it took was 5 for one in return. I don't know if that matters or not for sure all I know is always its on average of 3 for one for me.

    Leave a comment:

  • Guest
    Guest

  • dmonaco
    replied
    I seem to have a normal mana pot drop rate though... currently i get 1 from every 1-2 used

    Leave a comment:

  • Guest
    Guest

  • XxPukkaxX
    replied
    Originally posted by Slayer hoc View Post
    There are a bunch of people who get a bottle for bottle used and a bunch like me who get one for every 3+ used with 6-7-8 mana teams. There is a forum from 2 months ago about this here somewhere. I just hope if it takes everyone now 3+ bottles to get one back like us it stays that way.
    Oh there is? im gonna go give that a search. If I were getting your drop rates, id feel the same exact way.

    Leave a comment:

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