Not for HoC silly. Anyone notice a brand new Kabam collectible card game called Eternal Uprising was released in Apple Store on 12/12/13? Interestingly that new game comes with guilds as an already included option rather than a teaser that takes months to release. Anyone think that the recent HoC rapid fire sales that is milking the player based dry looks increasingly interesting in relation? Don't know if this bodes well at all for the continuation of HoC.
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GUILDS Have Been Released And Are Available Right Now
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You mentioned something about players being exhausted after the Dragon promotion. Looks like they don't care and want to to suck even more money from players which is becoming ridiculous. I'm not falling for that anymore. What's even more stupid is they offer Caradd as increased drop rate - this is mockery.
Thanks for the info about the game though, will check that out!
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I don't think so, because of two things:
1: This game is developed by Klabgames
2: This game was already available since summer in certain countries.
And yes, I play eternal uprising. It's a card game, but different at certain points from HoC. The game is just ok, not that great. Just try it out yourself and you will find out.
It wouldn't surprise me though, if Kabam just copy&paste the guild system from eternal uprising into HoC.
~Sarothon~
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On iOS the game maker is displayed as Klabgames, on Google Play it's Kabam. The official website ToU states Kabam as the company. http://www.eternaluprising.com/faq-2/
Maybe Kabam is publishing their game, or the other way around, but I can see HoC and this game are on different level because the content of the game and the existence of a dedicated website with FAQ and contact details.
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It may be a licensing deal similar to what Kabam is doing with three kingdoms then. See article for reference.
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Yeah, Kabam publishes as well as develops.
I hope you believe me when I tell you HoC is not going anywhere. Updates have been a bit slow thus far, sure, but we have a lot planned for this game and hope it will be around for a while. Once v2.0 releases, things should start rolling pretty quickly.
Cheers,
Aaron
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