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Feels like the last straw....

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  • #16
    Originally posted by Dremnon View Post
    If you're playing for free, you're not contributing financially to the game, and if you stop playing, how does that effect Kabam from running the game? If you have 100 people that are paying, and 1000 that aren't, what happens financially to Kabam if 1000 people leave?
    If 1000 people (not payers) will leave the game i'm pretty sure that the remaining 100 people (payers) will be quite bored fighting in empty arenas...
    Kabam will suffer and indirect loss in the mid-long term


    • #17
      Originally posted by Dremnon View Post
      If you're playing for free, you're not contributing financially to the game, and if you stop playing, how does that effect Kabam from running the game? If you have 100 people that are paying, and 1000 that aren't, what happens financially to Kabam if 1000 people leave? The free player is part of the game, but only as a potential paying customer to Kabam. The hope is that if you're going to spend time and effort in the game, and enjoy the game, you'll spend the money to continue playing or level you cards faster by paying.

      Super is exactly right in stating that Kabam is not working for free. Kabam (and any other game developer for that matter) will gear the game towards those that are paying to play it, not those that are free loaders such as myself and many others.
      If you really think so, than you never understand the F2P Model. F2P doesn't automatically mean that to have absolute unfair system between payers and non-payers. The Only difference should be that a non-payer needs more time than paying player.
      When the free Players starts to leave, the game lost its fame and than it will start, slow but unstopable, to go down. Losing Players is ALWAYS a problem, it dosn't make any difference if payers or non-payers. Take a look to all other big IPs like Warhammer Online - After Loosing players they switch to the F2P Model.

      However Kabam can still make its own rules, as its Kabams product. I don't know what life-time Kabam have planned for this game, but it can through 10 Years, the only thing is to made good and fair content. Just nerving the system and upsetting the players will dramatically cut the life-time of this game.


      • #18
        Originally posted by wad0718 View Post
        i feel like the recent change in arena is lean towards giving more opportunity to free players. Now you can get summon stones at as low as 1300 might. For 2000 might, you might even get 2 to 3 stones.
        here here.


        • #19

          If 1000 people leave, there's usually 1000 more F2P people to take their place, I should have been clearer on that. In-game population will go up and down all the time, especially in a relatively new game. My point is that from a financial perspective, there's no downside to Kabam itself unless the payers leave. If those 100 payers that are remaining are placing 1 through 100 in a ranked arena, what has changed for them if the F2P people leave? If they are already paying, how does people that aren't effect if they pay or not? The only thing that changes that I can see is that they can't get the 5000k + might in arenas because there are less people to fight, then Kabam would probably reduce the amount of might required for rewards to accommodate their paying customers. As wad0718 pointed out, Kabam has made changes to help out F2P players by including summon stones in might arenas which I think is a great idea and helps out the F2P people with a chance to get decent cards without paying.


          I understand the F2P model quite well, and in every instance that I've seen it applied it is always geared such that those that pay should have the advantage over those that don't. If the only difference is time, why would anyone pay if someone that has more time to invest in the game can get a comparable or better party? I'm not saying that F2P players leaving is a good thing at all, I want to be clear on that, my point on the original post that I was trying to get across is that it's more so the community that needs the F2P players, not so much Kabam strictly speaking from a dollars and cents perspective.


          • #20
            Originally posted by wangum View Post
            I been playing this game a lil over a week. I truely do enjoy it, as im an advocate of CCG's. However, this new update, although graphically looking nice, might be the last straw for me.

            I was able to compete the 1st three days, being that when i started it was a new server. But VERY quickly it has grown a payers server. Dont get me wrong, i understand paying players will have advantages, but with the addition of Winter chest, and it not being accessable to free players, theres no way i can compete now. Almost ALL F2P games have an "earn" option for their payed in-game currency, which HOC does not. At least then i could maybe open one chest with the hopes of bettering my deck. I see no option of a free chest, which you really could have given at least ONE open to all players, free or cashers. Most F2P games add an event that free players can compensate with loyalty and time played, to catch up with to cashers, not here.

            Also, i notice a new rewards program has come into play for Kabaam. Yet, HOC is not part of it. Would really help free players out if it were added to the list. Im sure i'll just be flamed as a QQer, considering almost every post i have read on here has come from a casher, not many free players on here putting their 2 cents in, but i would actually like to continue playing. I just dont see it possible at all to continue, as the raitio of timed played/hard work is entirely far too skewed vs cashers, moreso than any F2P game i have ever been part of.

            Either way, if i do quit, would like to say i really enjoyed the game. Was alot of fun till i came to this conclusion.
            Well, I'm sorry to hear that, wangum. Please do know that the Ice Labyrinth, when released, is F2P for everybody. You go as far as you can go, win all the prizes you can, and that's it. No tickets or gem cost or anything beyond stamina cost.


            • #21
              Hi aaron,

              that sounds amazing!!! thanks for the info!


              • #22
                One thing I'd like to add as far as F2P peeps like myself, we do leave reviews or we spread it by word of mouth. If I see a new game that looks interesting but the reviews are all about ridiculous pushes for spending, I don't download it. So the theory that 1000 F2P ppl will replace the ones that leave is flawed. It might take time, but the drop in players will happen. There's no way to avoid it.


                • #23
                  I have been playing pretty much 4 months now and have only spent 30$ so pretty much free to play by this game standards. I have a pretty good deck. I can't beat city 5 no but I can get to top 20 in fair arenas and like others said lately you get gems at 1300 might also. All you have to do is spend time on playing and u can get far. Biggest thing is do not even try the arena with out a ss deck or atleast 190k hp 45k att or you will be mad cause u can't do it. Build a deck up of bosses and the cards u get in the game for awhile and you'll see u can actually compete and get more stuff and while your building ur deck ur saving tickets also. A normal arena is about 200+ tickets to get anywhere and new ppl think 30 should be ok but it's not.


                  • #24
                    Originally posted by wad0718 View Post
                    i feel like the recent change in arena is lean towards giving more opportunity to free players. Now you can get summon stones at as low as 1300 might. For 2000 might, you might even get 2 to 3 stones.
                    Yes - I agree -- the last few arenas have allowed people to get stones under 2000 arena points -- I got a 4* card with my stone I won @ 1300points -- not bad...