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Evolution - Should I Max Evolve Answered

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  • Evolution - Should I Max Evolve Answered

    UPDATE: There are some mistakes on this version. Updated version is at https://docs.google.com/document/d/1...id.3bmnw812p73

    (edited by Aaron_KBM on behalf of Enhail)

    FEEDERS NEEDED FOR VARIOUS LEVELING OF CARDS
    Level Feeders needed
    1-10
    10-20
    20-30
    30-40
    40-50
    50-60
    7
    18
    30
    36
    43 (est)
    50
    1-30
    1-40
    1-50
    1-60
    55
    91
    134
    184


    VARIOUS METHODS OF EVOLVING
    Max Evolving (Need 8 t1)
    1. Max 8 new t1 and evolve them to 4 t2
    2. Max those 4 t2 from step 1 and evolve them to 2 t3
    3. Max those 2 t3 from step 2 and evolve them to t4
    4. Max that t4 from step 3 (done)



    Sub Max Evolving (Need 8 t1)
    1. Evolve 8 new t1 to 4 t2
    2. Max those 4 t2 from step 1 and evolve them to 2 t3
    3. Max those 2 t3 from step 2 and evolve them to t4
    4. Max that t4 from step 3 (done)


    Evo Efficient Evolving (Need 8 t1)
    1. Max 2 new t1 and evolve them to t2
    2. Evolve 2 new t1 to t2
    3. Max those 2 t2 from step 1 and 2 and evolve them to t3
    4. Evolve [i]4 new t1s[i] to 2 t2s and further evolve the 2 t2s to t3 without enhancing
    5. Max those 2 t3 from step 3 and 4 and evolve them to t4
    6. Max that t4 from step 5 (done)


    Enhanced Speed Evolving (Need 8 t1)
    1. Evolve 8 new t1 to 4 t2
    2. Evolve those 4 t2 from step 1 to 2 t3
    3. Max those 2 t3 from step 2 and evolve them to t4
    4. Max that t4 from step 3 (done)


    Efficient Evolving (Need 4 tl)
    1. Max 4 new t1 and evolve 2 of them to 1 t2
    2. Max that t2 from step 1 and evolve it with a max t1 from step 1
    3. Max that t3 from step 2 and evolve it with the last max t1 from step 1
    4. Max that t4 from step 3 (done)


    Speed Evolving (Need 4 t1)
    1. Evolve 2 new t1 to 1 t2
    2. Evolve 1 new t1 with that t2 from step 1 to t3
    3. Evolve 1 new t1 with that t3 from step 2 to t4
    4. Max that t4 from step 3 (done)




    COMPARISON BETWEEN DIFFERENT METHODS
    Method Feeders needed for 3* Base cards needed 3* Stats
    Max
    Sub Max
    Evo Efficient
    Enhanced Speed
    Efficient
    Speed
    1256
    816
    744
    452
    629
    184
    8
    8
    8
    8
    4
    4
    100%
    98.9%
    96.7%
    94.2%
    90.7%
    76.0%
    =)) Max Sub Max Evo Efficient Enh Speed Efficient Speed
    1*
    2*
    3*
    4*
    5*
    6*
    100%
    100%
    100%
    100%
    100%
    100%
    -
    94.7%
    98.9%
    98.6%
    98.2%
    98.0%
    -
    97.4%
    96.7%
    96.1%
    95.5%
    94.2%
    -
    -
    94.0%
    92.9%
    92.0%
    91.3%
    -
    91.5%
    90.7%
    90.1%
    89.8%
    88.7%
    70.4%
    72.4%
    76.0%
    74.2%
    72.6%
    71.2%
    Average 100% 97.7% 96.0% 92.6% 90.2% 73.5%

    The difference in stats for various methods especially with Speed Evolve is huge and makes a difference whether you win or lose the battle. If you are thinking of max evolving a few cards, definitely go for rarer cards (more *). These card lose more stats with worse evolves.

    I am supportive of the Max Sub, Enhanced Speed and Efficient methods.
    • Sub Max have stats close to Max and takes 2/3 of the feeders required
    • Enhanced Speed has great stats, need very little feeders and allows you to get a max t3 card quickly and use it for a long time
    • Efficient is the best way to go if you can only get 4 copies of a card. Eg you paid $ and received 4 Rhiannion but not willing to continue paying to get the another 4 more.


    Furthermore, your activity level/paying for gems in game also affects whether to max evolve your cards or not. Very active+non payers should fully evolve cards and inactive players should aim for something easier like Efficient/Evo Efficient.

    Ps: I hope my numbers are correct. Sometimes I enhance my card/do the numbers sleepily and made some mistakes.

    This was compiled thanks to Peridot Weapon, Dante Walker, Grayhart and anyone else who poosted/discussed.

    Reference
    http://community.kabam.com/forums/sh...With-Pictures)
    http://community.kabam.com/forums/sh...ds-and-PERFECT

  • #2
    Wow great numbers.

    Comment


    • #3
      Great thread man, i was looking for something like this!!

      Hope you numbers are as accurate as possible!

      I'll try to mix up a bit... cause a max'd evo is really gonna eat a lot of time and feeders...

      Thanks a lot

      Comment


      • #4
        Isn't Evo efficient the same as my suggestion on the previous Evo thread?

        http://community.kabam.com/forums/sh...-PERFECT/page2

        Comment


        • #5
          Enhail there are a few typos, correct them

          (i've done it for ya in this quote below)

          Max Evolving

          Max 8 t1 and evolve to 4 t2
          Max 4 t2 and evolve to 2 t3
          Max 2 t3 and evolve to 1 t4
          Max t4 (done)


          Evo Efficient Evolving

          Max 4 t1 and evolve them to 2 t2
          Max 2 t2 and evolve to t3
          Now take 4 more lvl 1 t1 and evolve them to t2
          Take those 2 lvl 1 t2 and evolve them to t3
          Max 2 t3 and evolve to t4
          Max 1 t4 (done)


          Efficient Evolving

          Max 4 t1 and evolve 2 of them to a t2
          Take that t2, max it, and evolve it with a max t1
          Take that t3, max it, and evolve it with the last max t1
          Max your t4 (done)
          I'm not sure if i "translated" correctly the "Evo Efficient Evolving" please double check it... at least the other 2 are more readable

          Comment


          • #6
            Originally posted by zugzwang77 View Post
            Isn't Evo efficient the same as my suggestion on the previous Evo thread?

            http://community.kabam.com/forums/sh...-PERFECT/page2
            Yup it is.. I worked with the numbers as discussed and found it to be better than expected. I made a new post with everything inside for people to view all quickly within 1 post. I also removed all the numbers that I calculated due to the some errors from the card list (also corrected).

            Originally posted by Shirl86 View Post
            Enhail there are a few typos, correct them
            (i've done it for ya in this quote below)
            I'm not sure if i "translated" correctly the "Evo Efficient Evolving" please double check it... at least the other 2 are more readable
            Shirl the edit on efficient and max is correct and I can use that. Evo-efficient is still wrong and I corrected it to be in full sentences for better understanding. Pls check if it is relevant and easy to understand.

            Comment


            • #7
              Originally posted by Enhail View Post
              Shirl the edit on efficient and max is correct and I can use that. Evo-efficient is still wrong and I corrected it to be in full sentences for better understanding. Pls check if it is relevant and easy to understand.
              Yeah, it's way better now, thanks

              GZZ again for the nice work

              Comment


              • #8
                This will truly come in handy, especially as it's neatly organized with tables and such. The feeder table really puts things into perspective. Thanks for your dedication @Enhail!

                Comment


                • #9
                  A small question about the Evo Efficient Evolving...
                  We basically max only 2 T1 out of the starting 8 needed right?
                  Than of the 4 t2 we are gonna have only 2 is gonna be max'd?
                  And, in the end, both of the t3 are going to be max'd, right?

                  Or am i missing something?

                  Comment


                  • #10
                    Yup. It is exactly as you've said. It's basically close to efficient evolving.

                    Efficient you level 3 t1 to evolve with t1/t2/t3 and evo efficient you level t1/t2/t3 to evolve with the corresponding t1/t2/t3..

                    Comment


                    • #11
                      i would be interested to see these two scenarois as well:

                      8 card evolution where the level is only maxed on the two t3 cards that get fused.

                      4 card evolution where the level is only maxed on the t3 and t1 fused.


                      the reason is interesting to me - if you max a card at t1 you get 10% stat boost to next card. if you have both maxed, it is 20% right? k, so at t2 evolving to t3, this gain is diluted to 10% so that 20% you got, you only retain 2% of. when you move to t4, it gets diluted again so .2%. it isnt quite this because the leveling process does increase the stats, but the dilution principle remains.

                      lets say for instance that you got 3000 health on your t1 evolution (1500*2). Lets be really generous here and say that the 3000 will scale by 2% for a full 70 levels. you get 11000. 11000*.1 = 1100. So you keep 1100 going into your t3. 1100*2 = 2200. 2200*1.02^70 = 8799. 8799*.1=879 retained onto the t4 card.

                      so from this very conservative, and overestimated exercise, we see that the stats retained level to level dilute in a rather big way.

                      So the ultimate questions is, what is the point of the t1 and t2 evolutions? could you skip them and just focus on the max evolving the t3 tier and get substantially the same effect as the other scenarios?

                      Comment


                      • #12
                        Hi, enhail great thread, do you have numbers for a 6 card evo?

                        6 max t1 evo into 3 t2
                        2max t2 intot3
                        Then max t3 and t2 into t4

                        Comment


                        • #13
                          Originally posted by soulstryfe View Post
                          -snip-
                          That's interesting... never tought about it.

                          Gogogo Enhail, you got work to do! lol

                          Comment


                          • #14
                            Dont forget that hp/atk gained every level is a percentage to the base stats...

                            So a t2 card which isnt perfectly evolved will get less stats per enhance level compared to a t2 that has been perfectly enhanced..

                            But i think soul has a big point 0.2% for maxing t1 seems ignorable

                            Comment


                            • #15
                              Hi, i've make an EvoCalculator on google docs, so can i add your result on this ? (about the number of feeder for max enhance a card)

                              You can check my Calculator in my sign

                              Thanks you !

                              PS : You have make an error for max stat "Necros".. His max stats are approximatly (+/-6) : HP: 32,586 ATK : 10,263, and for speed evolution (4xT1) 24,179/7,615 because his level max is 80, and not 70

                              Comment

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