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Card power activation and team order

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  • Card power activation and team order

    What determines if/when a particular card in a party will activate their power? Is it completely random? Sometimes it seems the same creature will always enact their power...other times, none of the creatures will use their power. Most. Of the time it seems that it's all random??

    And if you have a creature with an ability that says "always activates"...will that mean only that creatures power will ever be used within its party? What if there are two cards that say "always activates" in the same party...will both powers activate at the same time?

    Also, does the position of a creature in a party make any difference?

    Seems there would be much more strategy to this game if you could select when creatures used their abilities.

  • #2
    Originally posted by Scorchead View Post
    What determines if/when a particular card in a party will activate their power? Is it completely random? Sometimes it seems the same creature will always enact their power...other times, none of the creatures will use their power. Most. Of the time it seems that it's all random??

    And if you have a creature with an ability that says "always activates"...will that mean only that creatures power will ever be used within its party? What if there are two cards that say "always activates" in the same party...will both powers activate at the same time?

    Also, does the position of a creature in a party make any difference?

    Seems there would be much more strategy to this game if you could select when creatures used their abilities.
    all excellent questions! hoping we get some comprehensive responses to this. random sure doesnt seem so random when 1 card procs over and over and over. And I also am curious about the "always procs" mechanic.

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    • #3
      The only thing close to a hint on card activation was from a previous topic:

      Originally posted by Aaron_Kabam View Post
      ... Battles are fully automated, and currently there's no priority system. We have indeed encountered a few small issues with skill activation, Peridot, and I hope we can improve them soon!
      This was when I was talking about how "always activates" skills DON'T, in fact, always activate, and this was admitted to be an issue in certain situations.

      Most of the Tier 1 "boost attack" or "reduce attack" skills pretty much aren't worth the bother to activate, because they only have a 5% or 10% effect to the total value. If there was some way to shut them off and make it so I either got (for example) Guardian Angel's heal effect or no skill going off whatsoever in a round, I'd gladly set that.

      I've noticed that my Bard/Battlemage team (with the +15% Proc Bonus) almost always activates SOMETHING, typically the Battlemage skill. If that fails, it's most often the Dire Wolf's skill that I have in that group. (Which I still question if it should even be possible, as the Dire Wolf is my only card out of all twelve that I'm using that is Druid.)

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      • #4
        Originally posted by Peridot Weapon View Post
        The only thing close to a hint on card activation was from a previous topic:



        This was when I was talking about how "always activates" skills DON'T, in fact, always activate, and this was admitted to be an issue in certain situations.

        Most of the Tier 1 "boost attack" or "reduce attack" skills pretty much aren't worth the bother to activate, because they only have a 5% or 10% effect to the total value. If there was some way to shut them off and make it so I either got (for example) Guardian Angel's heal effect or no skill going off whatsoever in a round, I'd gladly set that.

        I've noticed that my Bard/Battlemage team (with the +15% Proc Bonus) almost always activates SOMETHING, typically the Battlemage skill. If that fails, it's most often the Dire Wolf's skill that I have in that group. (Which I still question if it should even be possible, as the Dire Wolf is my only card out of all twelve that I'm using that is Druid.)
        What exactly does the "proc bonus" do? I assumed it increased the power of the party abilities...or does it boost the chance of activating abilities?

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        • #5
          Hey Scorchead,

          It should increase the chance of activation. So theoretically, you won't want to combine an "always activates" grouping with a proc + grouping, since it renders the proc + redundant.

          Cheers,
          Aaron

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