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Forum Rules [Updated 12/21/2016]

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Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

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Time Limit

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  • #16
    This issue has been going since camelot arenas before the Crack Knights appeared, Camelots lacking attack and celestials reviving and healing themselves, it's about time to fix it

    Comment


    • #17
      It has to exist unfortunately. Imagine Titana+Merlin vs Titana + Merlin battle = punishement for bad GM in hell to watch it
      Infamous Qba
      Arthur-1
      Guild: Vietnam

      Comment


      • #18
        Sin l?mite

        Definitivamente deberian quitar el l?mite de tiempo muchas veces se pierde tenienda todas las cuadrillas con vida por favor gaea ver a los jugadores lo que piden

        Comment


        • #19
          If both players use 100% dr it would be a looong battle but it would end eventually from damage skills such as Mael, Fergus, Finn,... I'm pretty sure that everybody has some cards with damage or damage over time skills and let's not forget those nasty insta killers.

          Comment


          • #20
            I'm pretty sure the round limit is there, at least in part, to alleviate server load (the more rounds in a battle, the more calculations have to be made). Hopefully Gaea can at least extend this limit and perhaps implement draws.

            Comment


            • #21
              I think server-side battles in this kind of game are completely nonsense. The battle should be completely resolved on the client, notifying the result to the server. This is not a real time PvP like Clash Royale; the defending player is offline, and there is no attacker interaction besides the "skip".

              And the odds of endless stalling are way low, we have no "Rinas" here.
              So, remove the timeout if client-side battles, timeout draw/win if server-side.
              Mix Thorngall
              Trapped in the Soul Gem

              No reasons to get back... YET

              Comment


              • #22
                Originally posted by Mix Thorngall View Post
                I think server-side battles in this kind of game are completely nonsense. The battle should be completely resolved on the client, notifying the result to the server. This is not a real time PvP like Clash Royale; the defending player is offline, and there is no attacker interaction besides the "skip".

                And the odds of endless stalling are way low, we have no "Rinas" here.
                So, remove the timeout if client-side battles, timeout draw/win if server-side.
                The more things are done on the client side, the bigger the attack surface for the cheaters.

                Comment


                • #23
                  SUGGESTION
                  Add Draw Option:
                  When there is a draw?
                  In Arena: You lose your ticket or token but taking no points and not losing the streak..

                  Tournament Of Valor: you dont lose your one chance to play

                  Guild Wars: You dont lose your fighting token

                  xxx
                  official answer wanted. And players? what do u think of this option?
                  xx

                  Comment


                  • #24
                    Originally posted by Fish View Post
                    The more things are done on the client side, the bigger the attack surface for the cheaters.
                    It's hard to reverse-engineer and "mod" a client app, and so unworthy in this case. Why a cheater would want to "work" when he can "bot" all the way?
                    Mix Thorngall
                    Trapped in the Soul Gem

                    No reasons to get back... YET

                    Comment


                    • #25
                      Thank You for all Your ideas. I deeply belive we will have answer soon. See You on global :-)
                      Infamous Qba
                      Arthur-1
                      Guild: Vietnam

                      Comment


                      • #26
                        What do u think of my ideas? Is it fair? Draw feature may be added with the next update

                        Comment


                        • #27
                          Hi
                          Ideas are awsom. Gaea fix it asap its one of biggest problems atm. Global arena is impossible to play. Its not deck vs deck its "lets put a deck that will block opponent cuz of time limit" It scared away 1st wave of awsom players 18 months ago and now will do the same. I am givin you heads up before its to late
                          Infamous Qba
                          Arthur-1
                          Guild: Vietnam

                          Comment


                          • #28
                            Originally posted by Lord_Sauron View Post
                            Or introduce a John Wayne card
                            Skill: Bang, Bang, Bang (Instantly kill enemy party)
                            Heroic: ...and Bang (Instantly kill the team that revives)


                            hahha that sounds fun

                            but seriously , remove time limit is the best way..

                            Comment


                            • #29
                              Fallen can you forward this alsow to Gaea. Its serious issue
                              Infamous Qba
                              Arthur-1
                              Guild: Vietnam

                              Comment


                              • #30
                                The time limit is one of the most important things to be fix by gaea in my opinion couse this spoils the game play.

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