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Time Limit

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  • Time Limit

    Gaea/KBM do finaly something with time limit. It hasnt been big issue till 100% dmg red combos were introduced. I dont mind to loose streak in a fair fight but not cuz time is up !!!!! More and more players use now 100% dmg reduction and soon that problem will kill the game. Lookin forward to hearing from You
    Infamous Qba
    Guild: Vietnam

  • #2
    No soucis...... proc kill 100% dammage


    • #3
      Seriously ?! Try first then write. I have tested every possible setup. 2x 50% with 3 instas still win/loose % is below 50%. Whats the point of spending $ when i cant even loose in a fair way !!!?!?! Make battle at least 2x longer or reduce streak loose from 50% to i dont know 20% maybe. Besides its not only 100% dmg red. Same issue is with high hp tank i simply dont have enough time to kill it. 18.000.000 att is not enough cuz it dies 1 or 2 round, insta doesnt work cuz of crazy silence % i just sit and wait for Defeat with all my 3 teams with full hp
      Infamous Qba
      Guild: Vietnam


      • #4
        I agree! The time limit should be increased. It was alright before with 6* cards. Now that 7* cards and their combos are introduced the process obviously takes longer. Hence logic states that y'all should increase the battle time limit.


        • #5
          Make timeout a win for the attacker.
          Simple to code, and will avoid TONS of headaches.
          Mix Thorngall
          Trapped in the Soul Gem

          No reasons to get back... YET


          • #6
            I TOTALLY agree.. do nothing new in the game but just increase the time limit before


            • #7
              I do a lot of in-guild fights (easier to find full decks than in arena). Even with my otherwise s**t deck, I can stall Qba's super-strong, all T4 deck till a time-out >60% of the time. Not exactly fair: It's a bit like the proverbial "irrestable force meeting an immovable object". It would be great if the time-out could be removed, or they should give a "Draw", preserving streak and awarding half might.


              • #8
                Both ideas sounds easy to implement. I would be totaly ok with draw - no point for attacker but alsow no streak reduction or very low streak loss (10%)
                Infamous Qba
                Guild: Vietnam


                • #9
                  Or introduce a John Wayne card
                  Skill: Bang, Bang, Bang (Instantly kill enemy party)
                  Heroic: ...and Bang (Instantly kill the team that revives)
                  Last edited by Lord_Sauron; 04-04-2016, 12:32 PM.


                  • #10
                    ahahah nice card


                    • #11
                      I agree! I think that the time limit should be increased.


                      • #12
                        Either that or our future willl be mindless clickin without paying attention to score
                        Infamous Qba
                        Guild: Vietnam


                        • #13
                          Agree 1000%!!!!!!


                          • #14
                            Imo time limit should't even exist. Let the battle end when a player loses all three teams.. simple


                            • #15
                              Originally posted by Mr. Green View Post
                              Imo time limit should't even exist. Let the battle end when a player loses all three teams.. simple
                              Unless both you and your opponent run a 100% DR team with no attack skills (p.e. Merlin + Titania) - then the battle couldn't possibly ever end.