Here is an event idea which I feel would make everyone happy.. new and old players. We'll start off with listing what the event features
7* Boss Card
7* Premium Card 1
7* Premium Card 2
6* Common Drop (maybe 1 in 20 steps)
6* Rare Drop (maybe 1 in 100 steps)
6* Super Rare Drop (maybe 1 in 1000 steps) - This card would be for bonus steps also and an old Premium card
Bonus Steps
7* Premium Card 1
7* Premium Card 2
7* Previous Boss Card From Old Event
7* Random
6* Random
6* Super Rare Drop From exploring
Explore Hard: Event Chest, 6* common, 6* Rare, 6* Super Rare, Ascension Stone, Dust, Event Steps, Event Token (Used for Arena in Next section)
Explore Easy: Vigor/Spirit Potion, Summon Stone, Event Steps, 6* Common, 5* Max Level Feeder, 2 Arena Tix, Event Token.
Explore Reward Tiers - Can keep them similar except make the 175k Card 1 of the 2 premium cards. Doesn't hurt to give players 1 premium card and motivates everyone to get that high. Also add an event chest in there somewhere.
Fighting Event Boss Drops - Vigor/Spirit Potion, Summon Stone, Donkey, Grey Mule, Golden **** or Event Boss. (Do away with other crappy card drops and this will be a way for players to earn Donkey's)
Event Arena - Each Fight Costs 1 Event Token.
2k - 1 Vigor and 1 Spirit Potion
3k - 3 Golden **** and 2 Summon Stones
4k - 2 Vigor and 2 Spirit Potions
5k - Event Chest
6k - 5 Summon Stones
7k - 25 Shards (Faction of Event Boss)
8k - 50 Ascension Stones
9k - 4 Golden ****
10k - Event Chest
11k - 2 Vigor and 2 Spirit Potions
12k - 4 Golden **** and 5 Summon Stones
13k - 1 Stat Reset
14k - 6* Super Rare Card From Event
15k - Event Chest
16k - 3 Vigor and 3 Spirit Potions
17k - 10 Summon Stones
18k - 50 Shards (Faction of Event Boss)
19k - 5 Vigor and 5 Spirit Potions
20k - 2 x Event Chest
25k - Boss Card
So by design I tried to give good items without giving TOO much good stuff. I also wanted to give more things to do so event lasts longer from players since many stop event after a quick 8 card of Boss.
7* Boss Card
7* Premium Card 1
7* Premium Card 2
6* Common Drop (maybe 1 in 20 steps)
6* Rare Drop (maybe 1 in 100 steps)
6* Super Rare Drop (maybe 1 in 1000 steps) - This card would be for bonus steps also and an old Premium card
Bonus Steps
7* Premium Card 1
7* Premium Card 2
7* Previous Boss Card From Old Event
7* Random
6* Random
6* Super Rare Drop From exploring
Explore Hard: Event Chest, 6* common, 6* Rare, 6* Super Rare, Ascension Stone, Dust, Event Steps, Event Token (Used for Arena in Next section)
Explore Easy: Vigor/Spirit Potion, Summon Stone, Event Steps, 6* Common, 5* Max Level Feeder, 2 Arena Tix, Event Token.
Explore Reward Tiers - Can keep them similar except make the 175k Card 1 of the 2 premium cards. Doesn't hurt to give players 1 premium card and motivates everyone to get that high. Also add an event chest in there somewhere.
Fighting Event Boss Drops - Vigor/Spirit Potion, Summon Stone, Donkey, Grey Mule, Golden **** or Event Boss. (Do away with other crappy card drops and this will be a way for players to earn Donkey's)
Event Arena - Each Fight Costs 1 Event Token.
2k - 1 Vigor and 1 Spirit Potion
3k - 3 Golden **** and 2 Summon Stones
4k - 2 Vigor and 2 Spirit Potions
5k - Event Chest
6k - 5 Summon Stones
7k - 25 Shards (Faction of Event Boss)
8k - 50 Ascension Stones
9k - 4 Golden ****
10k - Event Chest
11k - 2 Vigor and 2 Spirit Potions
12k - 4 Golden **** and 5 Summon Stones
13k - 1 Stat Reset
14k - 6* Super Rare Card From Event
15k - Event Chest
16k - 3 Vigor and 3 Spirit Potions
17k - 10 Summon Stones
18k - 50 Shards (Faction of Event Boss)
19k - 5 Vigor and 5 Spirit Potions
20k - 2 x Event Chest
25k - Boss Card
So by design I tried to give good items without giving TOO much good stuff. I also wanted to give more things to do so event lasts longer from players since many stop event after a quick 8 card of Boss.