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7* drop rates: feast or famine

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  • Noob_66CXWPN
    I've never get a 7* card from event chest, and I have not complaint yet.

    The suggestions above are asking people to become a botter in the end. Anyone who plays the game actually will see why this is so.

    I understand the everyone would love to have a deck full of mythic cards, but what would be the result in arena. Those are the decks which come out often in every round after refresh the arena. It just frustrating to see those mythical decks repeatedly when I just need to get enough might points for rewards.

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  • Guest

  • 1733954
    Guest started a topic 7* drop rates: feast or famine

    7* drop rates: feast or famine

    So right now there are really two classes of 7* cards. There are event bosses, which you get a t4 of as long as you have enough pots and 5-6 hours to mash buttons. And then there are the rest. You must spend a small fortune to get them, or once in a blue moon you'll get one in an event chest (one or two per guild per event), or you can maybe get one every 1500-2000 ss during the storms.

    I got a Wodan from a chest this last event, and it was pretty cool. I highlight that because this game could really do with more "pretty cool". It's far more engaging to slowly, steadily build up a team than it is to get a new t4 card every 2-3 weeks and see if you have a spot for it. Now that there are a good number of 7* cards out I think HoC should be changed a bit:

    1. Event bosses should become rarer as you progress in an event. Say bosses drop 1 in 40 battles currently. Make them 1/2 as likely with every drop you get: 1:40, then 1:80, then 1:160, etc. That way the work that currently nets someone 8 cards would get them about 3. And then don't give out more than 1 boss card as event rewards. Maybe add 1 of a DIFFERENT 7* card for top 3. But get rid of events where everyone who's active comes away with a t4 card.

    2. Put 7* chests at the 20k mark in weekly events. That way active players can add a random 7* card to their deck every week, with various players getting different cards to keep things more interesting.

    3. Increase the 7* drop rates in summon packs & chests. I quit spending any gems after 14k worth of various Igraine packs didn't net me a single Igraine. At that point I feel like a sap who's been taken. I don't mind supporting a game that I enjoy playing, but don't make me feel like a sucker.

    4. Increase the 7* drop rate in summon storms. The current rate of 1 in 2k or so means that any 7* cards you get here are a wholly unexpected windfall. No one can make anything like reliable progress toward a better deck via summon stones at this rate.

    Broadly speaking, make the game one where players can steadily make progress via arenas, events, gems, maybe even the tower or nightmare cities. Currently it's just a matter of waiting for the next event, and deciding whether to spend gems in between events. Nothing else materially effects your progress.

    And Happy New Year everyone!