Because I have a feeling they don't do that, and it started with 7* cards and the Wraith-Kin + Skullflayer Shinobi + Ogrim + Mordred double combo.
Since 7* cards were introduced, they all have over the top skills.
5* and 6* cards used to have:
- 150-175% party damage
- 200-300% team damage
- 200% max HP or ATK single combos (eternal evil + infernal covenant was the exception to this).
7* have 300% party damage + stun, or 300% party damage for 3 rounds and stuff like that.
The double combo mentioned at the start gave a total ATK of 425%. (Why did it jump to twice as much as the best 6* combos?)
But it's worse than that. Since Kabam's formulas for PV and ATK bonus calculations multiply those bonuses (instead of adding them), those 425% were, in reality, about 1060%. This is simple math, there's no trick here.
Wraith-Kin + Skullflayer Shinobi + Ogrim + Mordred = total atk of 169.546 (at T4/8)
What it should be: 169.546 + (169.546 x 200%) + (169.546 x 225%) + (169.546 x 20%) = 924k ATK
or in short, lets make it: 169.546 x (1 + 2,00 + 2,25 + 0,20) = 924k ATK
This would be in line with the best 4 card attack combo in the game at that time, which were Penny Royalty or Spirits of Slaughter + Mordred (both around 870k ATK).
But this is not the way Kabam's formulas work... in reality, the bonuses multiply with one another and it messes everything up.
So, in reality, the above combo actually calculates as: 169.546 x (1+2,00) x (1+2,25) x (1+0,20) = 1.983 million atk
There is no balance in this.
In my opinion, this is an obvious mistake on Kabam's part. They screwed the pooch when calculating more than one combo of the same nature in one team (like pv+pv combo, or atk+atk). This is pretty clear to me.
I reported this when this combo was introduced in game... unfortunately, like most other things, there was no official response.
Why am I adressing this now again?
Because with the introduction of 7* cards with unique individual combos (like Ghula's +125% HP, Maelgwn's +125% ATK, etc), it all went bananas.
There already was a 7 million HP combo, and now there's going to be a 6 million ATK combo.
Ghula + Arthur + King Pellinore + Sir Percival = 100% + 50% + 125% ... it should be a total of + 275% HP bonus (total of 2.8million HP), but thanks to Kabam's "little" mistake, in reality it's a 700% HP bonus (total of 5.85 million HP). Then at 20% awake bonus, there's the 7 million HP team.
Likewise...
Maelgwn + Valrakk + Loholt + Elidur Pendragon = 175% + 125% + 200% ... it should be a total of +500% ATK bonus (total of 1.3million ATK), but thanks to Kabam's "little" mistake, in reality it's a staggering 2130% ATK bonus (total of 4.6 million ATK). Then at 20% awake bonus, there's the 5.5 million ATK team.
And the best 4 card single attack combo is close to 1,5 million damage (which, surprise surprise, is about the same as what the other OP combo would be if bonuses were added instead of multiplied).
It just makes no sense. The only logical explanation I can come up for this is one: the people at Kabam who are creating these combos don't even test them before hand, because this mistake is just too big to go unnoticed.
Since 7* cards were introduced, they all have over the top skills.
5* and 6* cards used to have:
- 150-175% party damage
- 200-300% team damage
- 200% max HP or ATK single combos (eternal evil + infernal covenant was the exception to this).
7* have 300% party damage + stun, or 300% party damage for 3 rounds and stuff like that.
The double combo mentioned at the start gave a total ATK of 425%. (Why did it jump to twice as much as the best 6* combos?)
But it's worse than that. Since Kabam's formulas for PV and ATK bonus calculations multiply those bonuses (instead of adding them), those 425% were, in reality, about 1060%. This is simple math, there's no trick here.
Wraith-Kin + Skullflayer Shinobi + Ogrim + Mordred = total atk of 169.546 (at T4/8)
What it should be: 169.546 + (169.546 x 200%) + (169.546 x 225%) + (169.546 x 20%) = 924k ATK
or in short, lets make it: 169.546 x (1 + 2,00 + 2,25 + 0,20) = 924k ATK
This would be in line with the best 4 card attack combo in the game at that time, which were Penny Royalty or Spirits of Slaughter + Mordred (both around 870k ATK).
But this is not the way Kabam's formulas work... in reality, the bonuses multiply with one another and it messes everything up.
So, in reality, the above combo actually calculates as: 169.546 x (1+2,00) x (1+2,25) x (1+0,20) = 1.983 million atk
There is no balance in this.
In my opinion, this is an obvious mistake on Kabam's part. They screwed the pooch when calculating more than one combo of the same nature in one team (like pv+pv combo, or atk+atk). This is pretty clear to me.
I reported this when this combo was introduced in game... unfortunately, like most other things, there was no official response.
Why am I adressing this now again?
Because with the introduction of 7* cards with unique individual combos (like Ghula's +125% HP, Maelgwn's +125% ATK, etc), it all went bananas.
There already was a 7 million HP combo, and now there's going to be a 6 million ATK combo.
Ghula + Arthur + King Pellinore + Sir Percival = 100% + 50% + 125% ... it should be a total of + 275% HP bonus (total of 2.8million HP), but thanks to Kabam's "little" mistake, in reality it's a 700% HP bonus (total of 5.85 million HP). Then at 20% awake bonus, there's the 7 million HP team.
Likewise...
Maelgwn + Valrakk + Loholt + Elidur Pendragon = 175% + 125% + 200% ... it should be a total of +500% ATK bonus (total of 1.3million ATK), but thanks to Kabam's "little" mistake, in reality it's a staggering 2130% ATK bonus (total of 4.6 million ATK). Then at 20% awake bonus, there's the 5.5 million ATK team.
And the best 4 card single attack combo is close to 1,5 million damage (which, surprise surprise, is about the same as what the other OP combo would be if bonuses were added instead of multiplied).

It just makes no sense. The only logical explanation I can come up for this is one: the people at Kabam who are creating these combos don't even test them before hand, because this mistake is just too big to go unnoticed.
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