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Arenas More Balanced than Ever. Let's Start to Balance Might Requirements

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  • Arenas More Balanced than Ever. Let's Start to Balance Might Requirements

    The introduction of Uther & Maelgwn Pendragon and the increasing number of users with reflect, we have seen higher end decks in arenas. This has caused balancing in battles server-wide. A typical awakening arena use to take around 250-300 battles to obtain 8,000 might. Now, with around a 50-65% win rate, you are looking at 500+ battles for the same reward. It is also becoming increasingly harder to have a streak above 25, unless you are refreshing throughout the day. 500 battles is considerably too much work given the same arena rewards. Guilds can collaborate and circumvent this issue by lowering their decks, but with guild wars people are logging off with their strongest decks.

    Kabam, I would like to know your thoughts on your design process. Are you aware of the increasing time inflation vs. stagnant arena rewards? How will you fix this, or is this issue of low-priority? I'm curious.

    Thanks.

  • #2
    Originally posted by Cantheron View Post
    The introduction of Uther & Maelgwn Pendragon and the increasing number of users with reflect, we have seen higher end decks in arenas. This has caused balancing in battles server-wide. A typical awakening arena use to take around 250-300 battles to obtain 8,000 might. Now, with around a 50-65% win rate, you are looking at 500+ battles for the same reward. It is also becoming increasingly harder to have a streak above 25, unless you are refreshing throughout the day. 500 battles is considerably too much work given the same arena rewards. Guilds can collaborate and circumvent this issue by lowering their decks, but with guild wars people are logging off with their strongest decks.

    Kabam, I would like to know your thoughts on your design process. Are you aware of the increasing time inflation vs. stagnant arena rewards? How will you fix this, or is this issue of low-priority? I'm curious.

    Thanks.

    i Agree with you, Malgwne and Uther makes arena fights a gamble. its not about stats anymore.

    there needs to be something done about arena might gathering'

    Comment


    • #3
      How about this idea? How about getting the same base might even if you lose? Losing has a penalty enough in the loss of streak bonus and not getting might for the whole party surviving. its not much, but would help. IE. losing against a hard opponent would still be the +10 might you would get when winning.

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      • #4
        It would be nice if someone looses to you, you and the player earn the 4 might.

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        • #5
          Originally posted by Zane_HoC View Post
          It would be nice if someone looses to you, you and the player earn the 4 might.
          That's a cool idea, would reward those with a top deck with might from people trying to beat them.

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          • #6
            Originally posted by Zane_HoC View Post
            It would be nice if someone looses to you, you and the player earn the 4 might.
            But then nobody would put his farm deck in, and arena would become even harder for most players...

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            • #7
              Originally posted by Lightshape View Post
              But then nobody would put his farm deck in, and arena would become even harder for most players...
              Its been moving in that direction anyway, people not lowering in arena before logging off cause of gw.

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              • #8
                Originally posted by LordCronus View Post
                Its been moving in that direction anyway, people not lowering in arena before logging off cause of gw.
                cero points for losing... or negative points for losing -4 ... and thats goodbye botmikaze.

                slowly very slowly increase of victory bonus, base on the amount of victories on a arena. not on the numbers of victories without losing.

                example, if you are on a arena and have 10 victories, and 3 looses. bonus victories increase for the amounts of won battles.

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                • #9
                  Originally posted by Amairgen33 View Post
                  cero points for losing... or negative points for losing -4 ... and thats goodbye botmikaze.

                  slowly very slowly increase of victory bonus, base on the amount of victories on a arena. not on the numbers of victories without losing.

                  example, if you are on a arena and have 10 victories, and 3 looses. bonus victories increase for the amounts of won battles.
                  Penalties for losing?! Have you lost your mind?! I agree that the lame cheaters are using bots kamikaze style BUT many if us are doing so and still playing clean! If there will be a negative bonus on each lose, 1/2 of players, at least!, won't ever finish more than half of the arenas because of the top deck being there!
                  Worst idea ever! I do, although, submit to a change in arena dynamics in the manner the OP suggested.

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