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Kabam: Game Direction - Dice Roll is a Bad Idea

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  • Kabam: Game Direction - Dice Roll is a Bad Idea

    While I like the overall idea of deck / counter deck (many games do this successfully) your implementation is piss poor. Look at what the last 2 events have created:

    Uther - 620k+ AOE Proc with Full Party Stun - A single card effectively reduced 1+ years of attack parties to useless. Why? Because it kills basically every single attack group without a +HP modifier. While the card should be powerful as a 7* you gave away a game changing card that doesn't level the playing field a little bit, it completely annihilates the playing field and makes the game "who procs first." This card doesn't make decisions "interesting" it just makes them a dice throw. This also doesn't sell more cards, it just makes people go "What's the point? All I need is Nathra + Stone Ancient"

    Nuriel - Cool, adding a damage tick. Neat idea. Most games have some kind of DoT (damage over time) effect and it's a staple. It negates armor and reflect damage, which is cool in today's DR and reflect age. Then you realize it's a 6* and it's pumping out 270k damage a turn. Woah, what? Oh, and btw, he procs all the time, even if you're using Uther (for proc reduction).

    Maelgwn - Love the passive ability. Due to the crazy DR on a lot of teams this is nice, plus it helps new players, even if they only get one card. Awesome again. Then...then there's his proc. 600k+ a team every turn for 3 turns. He procs less than nuriel (thank god), but when he does #death.

    Now stepping back, let us look at the 3 cards added. Uther + Maelgwn are "I win". Nuriel is "I win" in 2 turns (if the game goes that long). I've been playing for > a year, and it's been up and down but overall fairly balanced. Even IO (which made it a bit more of a dice roll) still gave you a chance to fight back. Now? Now, it's just give away cards and cross your fingers. Even the best decks are 2 procs away from losing to mid-low level decks at best. If you're running a top tier deck, and someone procs Uther + Nuriel, 90% of the time you're losing a party, 80% of the time you're losing the fight period. I suppose it's great for new players who can farm great decks in ~ 1 month and 2 events, but what is the incentive to long term players? Also, kinda curious how that type of card release and logic falls into the "Deck / Counter Deck" mentality?

    P.S. Kabam, is nerfing off the table in your game development world? I'm just curious, because this is the only game where I haven't seen an overtuned card ever adjusted here.

  • #2
    Its always about dice roll, dude. ,

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    • #3
      Originally posted by Kamikaze no Refresh View Post
      Its always about dice roll, dude. ,
      To some extent yes. My issue is the magnitude of effect the current dice roll has. Take Death back in the day, or heck even Sun Mage, it wasn't 1 proc and lose / normal deck beats top 3 on server deck. In the current game they've added 2 cards EXACTLY like this, for free, in the last 2 events. I guess only Kabam will know if their strategy will drive $'s in the door at the very highest level, but it is starting to dissuade those from spending at the mid to mid-upper levels already.

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      • #4
        do you want really to know who are doing the new cards unbalanced and OP?

        COULD BE FREEDDY CRUEGUER

        COULD BE JASON THE KILLER

        COULD BE UTHER PENDRAGON...

        NOBODY WANTS TO KNOW THE GOD MONSTER THAT IS UNBALANCING THIS GAME...

        WE WANT TO HAVE GOOD DREAMS BECAUSE....

        WE DON'T WANT TO KNOW WHO IS THE HEROES OF CAMELOT MONSTER'S NAME

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        • #5
          Originally posted by Potemkin Ch 5 View Post
          P.S. Kabam, is nerfing off the table in your game development world? I'm just curious, because this is the only game where I haven't seen an overtuned card ever adjusted here.
          Just FYI, Shiverheart was nerfed after it was introduced. And regarding the topic of the thread, in my opinion, there are ways to counter these cards, if not completely but partially, and these give incentive to the spending players to spend more so that they can continue keep winning and give their hard earned money to Kabam's coffers.

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          • #6
            Relentless Evil was also adjusted.


            I think if you have the right cards you will be okay. I survived two Uther procs with three Sir Percival silence party procs and lived to tell the tale.

            I think the balance tipped back into the spenders corner because some of the cards you need to survive are all gem pack promos only now.


            we do know that they are talking about nerfing uther but we don't know if they actually will do that.

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            • #7
              Good start with the Uther. HURRAY!

              Maelgwn maybe to 175% HP damage per turn and the world is right as rain again

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              • #8
                They might have more +HP, Healing, Def skills/combos right around the corner to address it.. but currently a battle rarely goes more than 2 rounds which takes some excitement out of it too.

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                • #9
                  Originally posted by Luteuel View Post
                  Relentless Evil was also adjusted.


                  I think if you have the right cards you will be okay. I survived two Uther procs with three Sir Percival silence party procs and lived to tell the tale.

                  I think the balance tipped back into the spenders corner because some of the cards you need to survive are all gem pack promos only now.


                  we do know that they are talking about nerfing uther but we don't know if they actually will do that.
                  Not always the case with Sir Percival.. If the opponent has the same combo as you and he goes first to proc then you will lose.

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