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Nerf bat??

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  • #16
    Originally posted by Amairgen33 View Post

    hp of decks are getting higher and higher. in a few months uther is gonna be a little kitten.

    with the current free cards (and a litle litle bit of luck) you can hace a party that can handle one or 2 uther procs.

    the new pendragon is even more powerfull, 600x3 ! fought against a fine deck and couldnt beat, igraine healing, druantia x3 vs uther vs new pedragon

    even worst is rjym ... instakill and actually is very active.

    do not nerf, the game is evolving. so nerfing only makes the game dull.
    ^ THIS

    literally Keep Calm and Carry on


    • #17
      I don't under stand why you put out a card then people complain about that card because of strength or proc rates and you nerf it because of this. You obviously put it out how it is because the new 7* cards that are coming out are as good or a bit better or a bit worse just like all the other * cards. I thought this was supposed to be a game of strategy??? There are ways to deal with every card in this game. The problem is most people don't want to try things and the best thing for them to do is complain until you nerf it and make it an ok or useless card like others you have done this to!


      • #18
        Originally posted by Kabam_Dash View Post
        Uther's Skill Proc has not actually been adjusted. I just checked in the back end to make sure. It's possible you just ran into a string of bad luck. However, we have heard a good amount of feedback on some players' desire to see this card nerfed. We are having these discussions now, and will be assessing the need for something like this.

        Just hope u adjust the damage and not the proc chance. to make our attack teams viable again, i.e. not risking getting oneshot by uthers proc


        • #19
          Please, no nerfing. This is great for pay-to-winners and free-to-players, there are already a bunch of cards that help absorb Uther, and giving us (mostly) free-to-players one measly more 7* out of a bunch of new ones is just to help even the odds for us against the pay-to-winners with unholy conclave and Nimue's awesome hp boost


          • #20
            If Uther isn't nerfed he needs to be added to summon pool because anyone who started after event has no shot at this game lol.

            uther is fine for us who have been playing awhile, but anyone newer it's instant loss if they didn't join in time to T4 him.


            • #21
              In my opinion, uther should not be nerfed because he gives that uncertainity that a stronger player can also lose to a weaker player. If he is nerfed then the guys using their 1.6-1.7m decks would literally farm those down below. And more 7* are being released every event. So soon uther will be nothing but an ant to our decks. As it is, so many posion procs are already there making healing extremely essential and necessary. So, I tend to sway towards no nerfing of uther. Thanks.


              • #22
                Uther's proc is already low, there's no point touching it.

                The problem is the 300% party damage + party stun.

                The best party damage cards in the game so far were Pestilence 5* (125%) and Crimson Dragonaire 6* (150%).
                Ice Overlord does party freeze (which is inferior to party stun) + 50% party damage.

                A 7* should do 175% or 200% party damage at most, and that's without anything else (like stun or multiple rounds, etc).

                Since Uther also party stuns, he should be doing no more than 100% (and even then, it'd be a big upgrade to the best 6* skill in the game for over an year).


                • #23
                  I say don't nerf proc rate or damage, just make it a proc only once thing or separate the stun and damage instead of both at the same time. Uther is a 7* card and needs to be stronger than a 6*.


                  • #24
                    Originally posted by LordCronus View Post
                    I say don't nerf proc rate or damage, just make it a proc only once thing or separate the stun and damage instead of both at the same time. Uther is a 7* card and needs to be stronger than a 6*.
                    Don't worry about it being stronger than a 6*. As long as the same % is applied, it will always be stronger because a 7*'s stats are higher.

                    Pestilence at 125% party damage does 88k
                    Crimson Dragonair at 150% party damage does 188k. That's 2,1x more than the best 5*.

                    Uther, at 175% party damage would deal 401k. That would be 2,1x more than the best 6*.

                    This does make sense. Uther's skill would be in line with the past and would still be much stronger than a 6* (not even close, really).
                    What we have now is Uther dealing 300% party damage = 688k, which is 3,7x higher than the best 6*.

                    But the real problem is doing insane damage PLUS stun. That's not just being stronger than a 6*, that's being broken.
                    Same goes for Maelgwn.