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Rock/Paper/Scissors -- conbos & strategy

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  • Rock/Paper/Scissors -- conbos & strategy

    This game needs more choices, more places where I can make better or worse decisions. And I'm not talking about the decision of whether to run unholy conclave or something with treekins. While there is a bit of variation in the parties that everyone runs, it's really not much.

    Currently the game is dominated by Unholy Conclave backed up by 2 aggro decks (Fire/Ice & Slaughter/Arthur being the most common). Let's say I have every released card at t4. What can I play instead to beat that lineup? I can try Guilded Youth/Arthur or Guilded Youth/Druantia. That's a bit of variation, but not really so much.

    If I have Shinobi & Wraith-Kin then I have a stronger aggro team (Bearers of Woe/Dark Denizens). So now I have to choose between using Mordred for my tank team or my aggro team. Ok, that's a bit more interesting. Nice.

    But what I think would be a good bit more engaging would be three (or more?) party archetypes, with no clear best option.

    1. This lineup would feature massive hp & attack, think Gods/Druid Elite/Crack Knights before they were eclipsed.
    2. This lineup would have weaker hp and attack but the best skills: freeze, stun, instant kill, proc boost.
    3. This lineup would have strong hp & attack (much better than #3, but weaker than #1), proc reduction, silence and magic shields, maybe direct damage.

    The result should be that party 1 reliably beats 3. The stats are greater and it simply wins.
    Then we want party 2 to reliably beat 1. For this to happen the freeze & stun must proc reliably, hence the proc boosts.
    Finally, of course, we want party 3 to reliably beat 2. This means that silence & magic shields must proc often enough to negate party 2's advantages.

    Bonus archetype
    4. Healing, damage reduction, reflection and ressurection. This would be a direct competitor for the #2 slot, and so should beat 1 but lost to 3.

    The problem right now is that the best teams do many things well. They don't require me to choose between one strategy or another.

    Unholy Conclave: amazing stats, reflection, damage reduction, stun, remove 50% hp (twice with the bug), direct damage
    Slaughter/Arthur: great stats, stun (Arthur's healing isn't too important because this team's hp is so low)
    Fire/Ice: great stats, freeze
    Bearers/Denizens: amazing stats, stun, remove 50% hp (twice with the bug!), stun, silence, direct damage

    So I guess that what I'm proposing is that a few combos should be nerfed slightly to make them less of a swiss army knife. Please try to eliminate the situation where everyone plays Unholy Conclave because nothing else is nearly so good. Now perhaps that's acceptable briefly with only two 7* cards in existance, but going forward...

    Cheers,
    Rosen


    P.S. One reason that Unholy Conclave is backed up by 2 aggro parties is simply because it's so over-powered. First, it has 2M hp and 50% damage reduction. That really protects your aggro teams. Second it has reflection, stun and remove 50% hp too, in other words it is ridiculously good. That encourages players to beat this particular team as quickly as possible, further encouraging the use of 2 aggro teams.

    Rosen

  • #2
    Combos

    ... not conbos

    Comment


    • #3
      ugh, took too long to finish my post and when i went to post it, it was error message and said to hit the back button and refresh which did not reproduce what I just had wrote.

      TL : DR there is a lot of variety in the game with the Skills of the cards and a second layer of combo skills BUT we are confined by the quality and requirement of the Combo.

      Comment


      • #4
        Originally posted by Luteuel View Post
        ugh, took too long to finish my post and when i went to post it, it was error message and said to hit the back button and refresh which did not reproduce what I just had wrote.

        TL : DR there is a lot of variety in the game with the Skills of the cards and a second layer of combo skills BUT we are confined by the quality and requirement of the Combo.
        I have learned to Copy anything I put effort into writing before attempting to post, lol. Auto-Save/Restore can sometimes help, but it isn't always reliable or comprehensive. But, even if you exited out, you can try to Reply again and it may give you the Auto-Restore option (lower left corner of the Reply text box). My laptop crashed awhile ago while I was in the middle of trying to post and after fully rebooting, it had saved 90% of what I had previously written.

        Comment


        • #5
          Originally posted by Denaunie View Post
          I have learned to Copy anything I put effort into writing before attempting to post.
          Pro tip that I follow too when i write necessarily long posts. It's time u learn a bit about forum mechanics besides knowing every single thing about the wiki, our dear wiki admin

          Comment


          • #6
            i don't need no stinkin copy! lol lesson learned

            Comment


            • #7
              Notepad, cut & paste and a little linefeed adjust, works like a charm to post long texts.

              This game is going too "VIP only", I can barely survive in arena with my obsolete deck.
              Now I am using the game only to watch for stone-refill events and to get nice desktop background images

              Comment


              • #8
                I would be happy if the cards we worked so hard to get in the past had some use against the bigger, better, newer cards/combos. And make healing teams more appealing, there's none other than Guilded Youth.

                A solution to make older cards useful again would be 2-3 cards combos, since I really don't think the purpose of silence/stun/freeze introduction was to totally replace healing, damage, damage reduction, Atack raise , etc.

                Comment


                • #9
                  To say the truth, I don't think kabam introduced any variety to deck builds. They just replaced 1-2 top combos with 1-2 new op combos

                  This is not Rock Paper Scissors it's a matter of having fallen Vambriel or not. If you have (even t1) you can build unholy conclave (3 other cards were free event bosses and were easily obtainable). And if you have conclave you are going to win anybody else who doesn't

                  If you fight somebody with same conclave then it come to procs but that was always same even with older cards and combos.

                  Needless to say f2p players have less than 1% chance acquiring fallen. maybe 1-2 got it from old event chests but nowadays there is no way for free player to acquire it. No stone packs, 6* chest give old 6* cards that useless with introduction of conclave, water, earth, fire and whatever other chests we get from arenas are outdated and pay only old obsolete legends

                  So basically it's all about people who spend money on gem boosters and now can play with each other. Rest just seat and watch and wait for new event

                  Comment


                  • #10
                    I'm advocating for a way forward that would get us out of the current: play unholy conclave or lose scenario.

                    I'm proposing that combos & constituent card's skills be coordinated so that we avoid teams like conclave. Specifically, the problem with conclave isn't just that it's overpowered. This is the first major 7* combo so I get that it's a big deal. The problem is that it has no weak spot. It does practically everything but heal itself.

                    - massive hp
                    - damage reduction
                    - reflection
                    - stun
                    - remove 50% hp (twice with the bug for instant kill!)
                    - significant direct damage

                    Rosen

                    Comment


                    • #11
                      Originally posted by Rosencranz View Post
                      - remove 50% hp (twice with the bug for instant kill!)

                      Rosen
                      This is a visual bug, it only does 50% damage once and bugs out when it does it twice. the enemy will still have 50% of it's hit points left.

                      this is why people might see teams still getting damge when it shows 0hp left

                      Comment


                      • #12
                        Originally posted by Luteuel View Post
                        This is a visual bug, it only does 50% damage once and bugs out when it does it twice. the enemy will still have 50% of it's hit points left.

                        this is why people might see teams still getting damge when it shows 0hp left
                        No kidding. How'd you figure that out?

                        Comment


                        • #13
                          I disagree that conclave is the end all tank I destroy conclave tanked teams without using conclave I do have conclave but much prefer Mordred with my t1 shinobi and ogrim deepbrawler! And no I do not have wraith kin. I use eternal evil infernal covenant as my tank against high att teams to cut down the HP of the beast att teams but use Morgana Arthur the young Lancelot combo as my tank if they don't have att team over 500k with eternal evil infernal as mid team and mordred ogrim t1 shinobi with procs card as team 3 and depends on my tank as to procs card. Eternal evil tank I use party DMG procs to early kill 3rd team after reflect I use ice overlord or loholt if tanking with Lancelot Arthur Morgana. Try this it works!

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                          • #14
                            Bearers of Woe w/ Soul Proprietors is also a great third team if using Eternal Evil as tank. Shutting down those pesky proc teams the -10 party proc decrease , and proc increase to make Orgrim and Shinobi more effective.

                            I'm liking Penny Royalty as third team currently. Pendragon pretty much protects from proc, KG with a 193k direct, Wolfbound w/ direct and silence, and....welll Balin.

                            Comment


                            • #15
                              Originally posted by Luteuel View Post
                              This is a visual bug, it only does 50% damage once and bugs out when it does it twice. the enemy will still have 50% of it's hit points left.

                              this is why people might see teams still getting damge when it shows 0hp left
                              Yes..its a visual bug..n it get very annoying n need to be repair cause we dont know how much hp left on either mine or my enemy if the visual bug happen..not urgent repair but totally annoying

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