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Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing ? The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

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These forums provide an area for constructive player discussions of the game. It also allows players to
help each other identify bugs and issues, and help each other reproduce and resolve them.

These forums are not the most direct way to contact support. If you?re having an issue with your game and you need direct assistance, please tap on the FAQ/Support tab within the game.

CHANGES OR IMPROVEMENT

Please make sure to stay updated on these rules by reviewing this page from time to time.

SET RULES

This is a private board. As such, decisions made are final.
We reserve the right to remove any message board content without notice for any reason.


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Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.

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Rule 10: Respect the decisions of the moderators
- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
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Generally, BE NICE. There is nothing wrong with being nice to each other.
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  • Great job

    I just would like to say, excellent work on the introduction of mythic cards.
    It absolutely breathed new life into this game.
    For once I would like to give the devs and game team 5* for this new idea.
    Not only did you establish a new level for players to aim for, but you set up the combos of the new cards in very deliberate and specific ways. Yes in some ways there still are two or three main combos players are hoping for but because of the setup involved, players can enjoy a new wrinkle of strategy.
    With a new realm of possibility out there, players can just imagine which mythic is next and what it will do and which other 6*s it will bring value to? What will it look like when two more mythic cards join the picture and a 4 card mythic combo is born?!
    That goes a long way imo.
    Not only that but kabam made a great choice in making 50% these cards as easy to obtain as it gets.
    I know some players will now whine about not having the mythic combos but giving us an event was a very generous move.
    Thank you for that. You very easily could have made both cards pay to win.
    Lastly, I'd like to say that the artwork and design for mythic cards is top notch. Great touch.

    In closing to all fellow players, I know that there's still a lot to fix about this game, but let's take a moment to recognize a good job. Maybe our feedback would inspire something else that's good from the devs and game team.

  • #2
    I have to agree. To be honest, all I expected was for the 7* to come out in a gem pack that cost 1200 gems with a 0.00003% chance of getting it, and I was mind blown by this event. I managed to get all 8 cards and although the card is still bugged (lol the divine skill proc'd 3 times before the card's team attacked) it is a deck-changer.

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    • #3
      Originally posted by Deus_91 View Post
      I have to agree. To be honest, all I expected was for the 7* to come out in a gem pack that cost 1200 gems with a 0.00003% chance of getting it, and I was mind blown by this event. I managed to get all 8 cards and although the card is still bugged (lol the divine skill proc'd 3 times before the card's team attacked) it is a deck-changer.
      I hope they fix it soon cuz the gem hackers are having a big laugh now as they are the only ones who has the 375% incr attack combo... which is way to OP.

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      • #4
        Originally posted by Wods Chaozz View Post
        I hope they fix it soon cuz the gem hackers are having a big laugh now as they are the only ones who has the 375% incr attack combo... which is way to OP.
        you do realize this combo basically kills itself when going up against the unholy conclave combo

        Comment


        • #5
          Originally posted by CajunBandit View Post
          you do realize this combo basically kills itself when going up against the unholy conclave combo
          Not quite because the Unholy Conclave combo only reflects 25% of the damage taken.

          Against the Infernal Covenant Combo, however...

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          • #6
            I have to disagree with you. I think with release of eternal covenant kabam just completely destroyed balance of the game. There is no strategy. It just the matter of if you have fallen Vambriel (even t1) or not.
            If you have then you win the fight. If you don't you gonna lose even if you opponent half of your strength and even if his most powerful offensive team is druid elite with 230k damage vs your 700k+ teams

            Even if you have 1.5mil attack combo (shinobi and co) it will lose to covenant

            I can understand release of such powerful combo if it's released with opposing combo that can disable it effects ( like negate reflect, multi instakill of team with highest attack and similar). But this is not the case

            Bonus. Golden force? Hahaha. Obsolete long time and with addition of new cards absolutely useless. You get much better stats by adding Arthur to multi revival teams and you will have 3 revival, awesome heal and some offensive procs as bonus
            Even gods with Arthur beat golden force by stats with fairly similar procs

            Bottom line. No deck diversity at all. Top deck consist of covenant combo. All you need to win any fight. 2 other teams could be squire and other 1* cards they are not relevant

            Comment


            • #7
              Originally posted by Lavep View Post
              I have to disagree with you. I think with release of eternal covenant kabam just completely destroyed balance of the game. There is no strategy. It just the matter of if you have fallen Vambriel (even t1) or not.
              If you have then you win the fight. If you don't you gonna lose even if you opponent half of your strength and even if his most powerful offensive team is druid elite with 230k damage vs your 700k+ teams

              Even if you have 1.5mil attack combo (shinobi and co) it will lose to covenant

              I can understand release of such powerful combo if it's released with opposing combo that can disable it effects ( like negate reflect, multi instakill of team with highest attack and similar). But this is not the case

              Bonus. Golden force? Hahaha. Obsolete long time and with addition of new cards absolutely useless. You get much better stats by adding Arthur to multi revival teams and you will have 3 revival, awesome heal and some offensive procs as bonus
              Even gods with Arthur beat golden force by stats with fairly similar procs

              Bottom line. No deck diversity at all. Top deck consist of covenant combo. All you need to win any fight. 2 other teams could be squire and other 1* cards they are not relevant
              I would love to have any of these issues.

              On our realm nobody plays with a real deck anymore. I find it very frustrating. All I see in the arena are Arena Guardians or seriously lowered decks. Makes me wonder what's the point of even going after cards in events if we're all just going to nerf everything anyway. Talk about no diversity, it's so boring!!!!!!!!

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