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Caradd the gale dmg bug

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  • Caradd the gale dmg bug

    it use to be like arround 5k dmg to enemy team now its like 1.5k..


    EDIT: idk if it's a bug. so might need to be confirmed loll
    Still a nerf that shouldn'd be!

  • #2
    still what a shame for high end card

    His specs are too low for 5*, he is weaker than most 4* cards actually

    Comment


    • #3
      +1
      That card needs to be fixed.

      Comment


      • #4
        Well, before it was like 5k dmg, tier 1 lvl 40 .. now reduced to 1.5k
        Even Stormcaller 4* - Tier 1 / lvl(min40/max60) does 5k , dont even compare it to Sun Mage - Tier 1 / Lvl(40min/40max) does 12k!!!

        I know that Caradd Combo are very strong, but 1.5k... is kind of.. sorry but USELESS spell.

        I suggest that we simply buff the dmg, but i understand that this card combo with the element card are Pretty sweet.. so why not just change the whole spell?
        Instead of activate / dmg spell, make it something like

        If party is half druid, HPincreast by xx% OR +Dmg by xx%

        Comment


        • #5
          +1

          Also think it should be increased.

          Comment


          • #6
            It's currently 1446 per team (T1, level 37).

            Caradd does need a slight buff. It's mana use is 14, which is the same as Earth elemental.
            Earth elemental is one of the highest basic stat 4* cards I've seen so considering Caradd is a 5* and it doesn't have much of a difference in basic stat over Earth Elemental, it needs a balanced ability.
            Earth Elemental has a medium strength attack reduction over 1 team, and as a high end 4* card, this is balanced.
            With Caradd, he is a low end 5* card and as such require a more powerful ability. The rate in which the ability is used is the most out of all elementals so either:
            1. Increase the damage rate to 2,500 per team for T1, and scale up as appropriate for T2,3,4.
            or
            2. Increase damage rate to 6,000 per team for T1 (and upscale for remaining tiers), decrease skill proficiency so it matches Water Elemental T1 (I believe Earth Elemental has second highest proficiency, so a match to water would mean it's less likely to apply).

            Caradd T1 L1 5*
            6456 HP
            1992 AT
            14 MP

            Earth Elemental T1 L1 4*
            6092 HP
            1878 AT
            14 MP

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