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Always Win but never fight top guilds! (Acceptable Exploit)

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  • Always Win but never fight top guilds! (Acceptable Exploit)

    Currently, there is an exploit that is okay to use because you cannot avoid it.

    When you win you gain 3 points toward Rank.
    When you lose you gain 1 point toward Rank.
    When you kill all buildings on the map and end the match prematurely, you get 0 points.

    Once you make it to Diamond which typically occurs when you hit 10 wins in a row. Shortly after hitting Diamond you may lose.

    The way the match maker works, if you are on a winning streak you face winning guilds when you lose you face losing guilds until you start winning again.

    Okay here is a simulation with 6 guilds.

    A: 3 3 3 3 3 3
    B: 3 1 3 1 3 1
    C: 3 3 1 3 1 3
    D: 1 3 1 1 3 3
    E: 1 1 3 3 1 1
    F: 1 1 1 1 1 1

    A: wins every match
    F: loses every match

    R1: A-D B-E C-F
    R2: A-B C-E D-F
    R3: A-C B-D E-F
    R4: A-B C-D E-F
    R5: A-C B-E D-F
    R6: A-B C-E D-F

    The way this point system works, every other match B is fighting A because of the total points and strength of position. Even on a Tie of total points, B will win the tie and fight A because B had only lost to the strongest Rank.

    So how to apply this to Guild Wars and manipulate your next opponent?

    Once you hit Diamond, and lose, start killing every building so the war ends before the timer expires. This way you stop gaining points but you will not get losses recorded to your stats so you will not drop out of diamond league. The more that you kill all the building, the lower you will fall in the ranking and fight the easiest guilds and never lose and always gain the best loot.

    Even though you win, you will gain ZERO points because you killed all the buildings and triggered a bug that has been in play since the start of Guild Wars. So if they do not fix it, use it to your advantage to manipulate your ranking. After all, it is a type of bug that cannot be avoided.

    There is no reward for being Rank #1 in season, so it really does not matter if you get scored a win for the match.

    Example, Your Guild in this diagram is C:

    A: 3 3 3 3 3 3
    B: 3 1 3 1 1 1
    C: 3 3 1 0 0 0
    D: 1 3 1 0 3 0
    E: 1 1 3 3 0 3
    F: 1 1 1 1 1 1

    A: wins all matches
    F: loses all Matches

    R1: A-D B-E C-F
    R2: A-B C-E D-F
    R3: A-C B-D E-F
    R4: A-B C-D E-F
    R5: A-B C-E D-F
    R6: A-B C-D E-F

    As you can see once you start applying the exploit, B gets stuck fighting A because your points never pass B and B has Strength of Position. Your manipulation also effects the lower guild to fight you more often. This is how the matching works and with a longer season you will eventually end up fighting F almost continuously.

  • #2
    Also in Guild Wars if you are facing the same team over an over and you cannot prevail over this guild, changing your war start time will remove you from their cross hairs but it will not guarantee a more favorable match.

    In order to start the above exploit, you have to win or be a victim of it.


    • #3
      This bug was fixed.

      killing all buildings now triggers a match resolution so no more 0 rank points. We are now back to 3 for a win and 1 for a loss.

      However, walls cannot be repaired now. And rumor has it that buildings can now atrophy to level 1 upgrades... Meaning, building lose their extra slots/perks and watchtower, armory, hospital reverts back to cottage. This issue on fixing is a low priority for them.

      Another low priority fix is the Guild Rooster. Players that are not in guild or have been booted still appear guild wars. This adds more points for the opposing team to gain. So it too is game breaking.