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Suggestions to improve Dragon of Atlantis (also in french)

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  • Suggestions to improve Dragon of Atlantis (also in french)

    Hello Gaea,

    A big thank you for your listening policy from your players.

    Our players feel it would revalue the fundamentals of Dragon of Atlantis.

    This is a war game and management.

    Now, few players are fighting again, and the cities are almost all built to 100%.

    How to reverse this bad dynamic?

    The success of the Dragon domination gives you the keys to that expected by the players of Dragon of Atlantis:

    🔱 encourage interaction between players with tactical war game 🔱


    1 / TROOPS

    *=> Quantity:
    the interest of the training, healing, and therefore a good organization of the city is very low:

    *With some chests Ruby, we can win a troop production of several weeks - months (+ better in the tournament).

    *Furthermore, during a fight, we can lose the equivalent of several days, month production troops ... before replay, be patient on DoA!

    We strongly urge that you trigger a CHOC at this level.

    *Watch your statistics draconic domination, even billionaires are sometimes almost zeroed troops in the space of two hours of fierce battle ...

    Example: Decrease by 10 or 20 the training and healing time, enable healing basins to treat at least 1-2 steps (200k - 400k troops).

    We consume more resources, jumps, like playing.

    *Your training tournaments also should not take account of the troops from the inventory.
    we want gameplay in line with what the game offers.

    *=> Quality:
    with the proliferation of troops to improve the armory, we have to improve 21 types of troops (not counting future troops) at level 15 ... Knowing that I have already spent 1600 ruby ​​without winning a single potion + 14 ... the task becomes complicated.

    Could not you start slowly democratize this rise levels?
    Or at least ensure obtaining a potion +9 +4 +14 +15 to buy as general (great idea by the way).
    Moreover, the stone gains attacked camps should be seen more frightening ... more consumption, these are phases of play pesky (+ savannas camps every day).


    To promote the management and the desire to phases of the game, an attractive booty is essential. All major alliances with banks protected resource billion above. And each inactive account is a pantry full of resources.

    *Nobles resources (geodes, pearls, suffering, seeds) should be lootable, transportable and have a higher rate of production.

    *If you raise the interest of the training, resources become crucial. Do not hesitate to increase training costs, construction or research.


    These two main points have already been proposed several times ... Kabam never implemented despite their characters' equity in our eyes.

    For your business, remember that there is the armory, general, dragons and premium troops will be boosted by the completion of these two pillars of the mechanics of the game Dragon of Atlantis.

    you do not disperse into new optional features that give us more daily tasks and less time to make war ...

    a big thank you for your perusal,

    Elbor, Lord of the Horde Avalon, French kingdom of Apollo

  • #2
    Texte originale francais en cas de probleme de traduction :

    Nos joueurs estiment qu?il faudrait revaloriser les fondamentaux de Dragon of Atlantis.

    C?est un jeu de guerre et de gestion.

    Or, peu de joueurs se combattent encore, et les cit?s sont presque toutes construites ? 100%.

    Comment inverser cette mauvaise dynamique ?

    Le succ?s de la domination draconique vous donne les clefs de ce qu?attendent les joueurs de Dragon of Atlantis :

    �� favoriser les interactions entre joueurs avec des phases de jeu tactiques et guerri?res ��

    1/ TROUPES

    => Quantit? :
    l?int?r?t de l?entrainement, de la gu?rison, et donc d?une bonne organisation de la cit? est tr?s faible :

    Avec quelques coffres ? rubis, nous pouvons gagner une production de troupes de plusieurs semaines ? mois (+ meilleur en tournoi).

    Par ailleurs, lors d?un combat, nous pouvons perdre l??quivalent de plusieurs jours, voir mois de production de troupes? avant de rejouer, il faut ?tre patient sur DoA !

    Nous insistons fortement pour que vous d?clenchiez un CHOC ? ce niveau l?.

    Regardez vos statistiques de la domination draconique, m?me les milliardaires sont parfois presque mis ? z?ro de troupes en l?espace de 2 heures de combat acharn??

    Exemple : Diminuer par 10 ou 20 le temps d?entrainement et de gu?rison, permettre aux bassins de gu?rison de soigner au minimum 1 ? 2 marches (200k ? 400k troupes).

    Nous consommerons plus de ressources, de sauts, d?envie de jouer.

    Vos tournois d?entrainement par ailleurs ne devraient plus prendre en compte les troupes venant de l?inventaire.
    nous souhaitons un gameplay en ad?quation avec ce que le jeu offre.

    => Qualit? :
    avec la multiplication des troupes ? am?liorer ? l?armurerie, il nous faut monter 21 types de troupes (sans compter les futurs troupes) au niveau 15 ? Sachant que j?ai d?j? d?pens? 1600 rubis sans gagner une seule potion + 14? la t?che devient compliqu?e.

    Ne pourriez-vous pas commencer tout doucement ? d?mocratiser cette mont?e de niveaux ?
    Ou du moins garantir l?obtention d?une potion +4 +9 +14 +15 ? l?achat comme les g?n?raux (excellente id?e d?ailleurs).
    de plus, les gains de pierre par camps attaqu? devraient ?tre plus grand vu la consommation effrayante... de plus, ce sont des phases de jeu embetantes (camps + savanes tous les jours).


    Pour favoriser la gestion et l?envie de faire des phases de jeu, un butin attractif est indispensable. Toutes les grandes alliances ont des banques prot?g?es avec des milliards de ressources dessus. Et chaque compte inactif est un garde-manger rempli de ressources.

    Les ressources nobles (g?odes, perles, souffres, graines) devraient ?tre pillables, transportables et avoir un meilleur taux de production.

    Si vous relancez l?int?r?t de l?entrainement, les ressources deviendront primordiales. N?h?sitez pas d?ailleurs ? augmenter les couts d?entrainement, de construction ou de recherche.

    Ces deux grands points ont d?j? ?t? propos? ? Kabam plusieurs fois? jamais mis en ?uvre malgr? leurs caract?res capitaux ? nos yeux.

    Pour votre business, n?oubliez pas qu?il reste l?armurerie, les g?n?raux, les dragons et les troupes premium qui seront boost? par l?accomplissement de ces deux piliers de la m?canique du jeu Dragon of Atlantis.

    ne vous dispersez pas dans de nouvelles options facultatives qui nous donnent plus de taches quotidiennes et moins de temps pour guerroyer...

    un grand merci pour votre lecture attentive,

    Elbor, seigneur de la Horde d'Avalon du royaume francophone d'Appolon

    Envoy? de mon iPhone


    • #3
      smaller improvements

      Smaller improvements

      1 / Arena:

      A majority of helpful articles for beginners - smaller players are overpriced given the low gain medals they have with their positions ...
      And the big guys have too many medals do not know what to buy.

      => The arena should be fair and tactics based on its evolution (level of troops, dragon and general). Each player should be able to align 121k troops. The classification would be more uncertain, fluctuating and just.
      In addition, players will no longer afraid to lose power (which would alienate a level above the arena).

      => Why not not consider 3 leagues (gold-silver-bronze) as to the draconic rule.

      2 / Dragons:

      (1) Given the level 50 to achieve for all the dragons, simple pieces of mutton (100XP) are a little light ... More dragon food gains attacked by savannah would welcome (decrease time to menial tasks).

      Why not consider the difficult and tactical campaign quests to earn more?

      (2) The Colosseum isn't always fun for many.
      *We fall on 1/2 or 3 easy fights or battles or 2 possible and 1 impossible.
      No suspense, no strategy, no tactics, thank you for the end of the animations: p.
      The opponents should be more in line with our power.
      Too bad you do not develop a small system to "Pokemon like" that works so well with 4 attacks to choose at every turn.

      (3) To improve the usefulness of the buildings of the city, you might consider in the forge to allow merge dragon armor to increase their statistics by example.
      (Do not create new objects, there are too => risk of scaring new players face of such complexity).

      (4) The healing pools could help to accelerate healing with resources.


      3 / Interface:

      (1) The lookout:

      *the warning report in case of attack or espionage ... is illegible in the heat of the moment: A long text almost without space.

      Would you consider a visual report with crucial information better highlighted?

      Detach the name of the attacker, and the arrival time to the journey time.
      After come the troops and the general.

      Furthermore, the spam pop up window that proposes a purchase every attack is interesting given its "snapshot".
      But could you make one more alert in connection with the game, and less a pub that few players not interested ...
      Not to mention that this window is sometimes used to prevent a player to go to the wall to change its defense (or to go in its inventory at the end of a tournament to open chests).

      (2) battle reports:

      In your version of Dragon Age, you detail the combat phases.

      Why is this not be applied in the normal DoA?

      (3) The game of small flying dragon:

      Totally useless, almost not used by our players. You can remove it if it slows down the game. If not, you should consider best gains, tournaments, etc.

      (4) The ability to send messages to players via the classification and to search in the rankings.

      (5) During the discussions on the global, the window no longer follows the writing and we do not visualize the end of our sentence ...

      (6) What about the moderation of global seen some insanities that are said on the overall? the "report" function is activated it really?

      4 / The mystery shop:

      We welcomed his visit but there are too many new objects (and paid) to acquire for items. The goal was that we hoped to exchange objects become intutiles seen our progression for better and useful ... and empty our long inventory ...

      5 / Searches:

      why not up the guts of research levels?

      And put new for general, dragons, and all doa spots.

      6 / Tavern:

      the hobbit, the tavern possible to reduce the journey time between allied cities while keeping the speed of intact troops for combat reports ... (3 hours to deliver to a friend, it's long).

      7 / Ranking:

      The ranking of the killed troops deserve rewards as it refers to the players + active and those who run the game (are losing troops must buy ...: p).

      The boost to the healing tanks? The boost to the arena? the boost to the alliance?

      8 / The Grodz campaign could be developed to face with enemies that are beatable if we put the right composition in front (tactical gain = + positive reinforcement).


      9 / An inter-alliance event
      type "draconic dominion" once a month, but the only kingdom.

      *With eg 4 emblems - to gain wonders (1 which boosts the production of resources, 2 which boosts troops statistics, 3 which boosts the armory and the general area, 4 that boosts the great dragons). And "renowned" for distribution (eg a player to attack -5% this month). To increase the cohesion of a kingdom, why not a raid boss or the server should win?

      10 / The Dragon domination:

      Then there 10/10 is very balanced, fun and without restrictions.

      Last Update is a bit destabilized ...

      it should only stayed 5 minimum reinforcements on the buildings to be winnable.

      Two hours can be long, you have not tried ... 1:30

      Units faster transport and with better load (even this to be very costly in resources to train them).

      Elbor Horde d' Avalon, from French kingdom of Apollo


      • #4
        Texte originale en francais en cas de probleme de traduction

        Am?liorations secondaires

        1/ Ar?ne :

        Une majorit? d?articles utiles pour les d?butants ? petits joueurs sont hors de prix vu le faible gain de m?dailles qu?ils ont avec leurs positions?
        Et les gros joueurs ont trop de m?dailles ? ne plus savoir quoi acheter.

        => L?ar?ne devrait ?tre juste tactique et en fonction de son ?volution (niveau de troupes, de dragon et de g?n?raux). Chaque joueur devrait pouvoir aligner 121k de troupes. Le classement serait plus incertain-fluctuant et plus juste.
        De plus, les joueurs n?auront plus peur de perdre de la puissance (ce qui les ?loignerait d?un niveau sup?rieur ? l?ar?ne).

        => Pourquoi pas ne pas envisager 3 ligues (or-argent-bronze) comme pour la domination draconique.

        2/ Dragons :

        (1) Vu le niveau 50 ? atteindre pour tous les dragons, de simples morceaux de mouton (100xp) sont un peu l?gers? Davantage de gains de nourriture pour dragon par savane attaqu?e seraient le bienvenu (diminuer le temps de taches ingrates).

        Pourquoi ne pas envisager des qu?tes-campagne difficile et tactique pour en gagner plus ?

        (2) Le colis?e est toujours peu amusant pour beaucoup.
        Nous tombons 1/2 soit sur 3 combats faciles ou soit 2 combats possibles et 1 impossible.
        Aucun suspens, aucune strat?gie, aucune tactique, merci pour la fin des animations .
        Les adversaires devraient ?tre plus en rapport avec notre puissance.
        Dommage que vous n?avez pas d?velopper un petit syst?me ? la ? Pokemon like ? qui fonctionne si bien avec 4 attaques a choisir ? chaque tour.

        (3) Pour am?liorer l?utilit? des b?timents de la cit?, vous pourriez envisager dans la Forge de permettre de fusionner des armures de dragon pour augmenter leurs statistiques par exemple.
        (ne cr?ez pas de nouveaux objets pour, il y en a trop => risque de faire peur aux nouveaux joueurs face ? tant de complexit?).

        (4) Les bassins de gu?rison pourraient permettre d?acc?l?rer leurs gu?risons avec des ressources.

        3/ Interface :

        (1) Le poste de guet :

        le rapport d?alerte en cas d?attaque ou d?espionnage est ? illisible dans le feu de l?action : Un long texte sans quasi d?espace.

        Pourriez-vous envisager un rapport plus visuel avec des informations cruciales mieux mis en ?vidence ?

        D?tacher le nom de l?attaquant, et l?heure d?arriv?e avec le temps du trajet.
        Apr?s viennent les troupes et le g?n?ral.

        D?autre part, la fen?tre spam-pop up qui nous propose un achat ? chaque attaque est int?ressante vu son caract?re ? instantan? ?.
        Mais pourriez vous faire une m?me alerte plus en rapport avec le jeu, et moins une pub que peu de joueurs int?ressent ?
        Sans parler que cette fen?tre est parfois utilis?e pour emp?cher un joueur d?aller ? son rempart pour changer sa d?fense (ou pour aller dans son inventaire ? la fin d?un tournoi pour ouvrir des coffres).

        (2) Les rapports de combat :

        Dans votre version de l??re draconique, vous d?taillez les phases de combat.

        Pourquoi n?est ce pas transposable dans le DoA normal ?

        (3) Le jeu du petit dragon volant :

        Totalement inutile, quasiment pas utilis? par nos joueurs. Vous pouvez le supprimer s?il ralentit le jeu. Sinon, vous devriez envisager de meilleurs gains, des tournois, etc.

        (4) La capacit? d?envoyer des mails aux joueurs via le classement et de faire une recherche dans le classement.

        (5) Lors des discussions sur le global, la fen?tre ne suit plus l??criture et nous ne visualisons plus la fin de notre phrase?

        (6) Quid de la mod?ration du global vu certaines insanit?s qui sont dites sur le global ? la fonction "signaler" est elle vraiment activ?e ?

        4/ Le magasin myst?re :

        Nous nous sommes r?jouis de sa venue mais il y a trop d?objets nouveaux (et payants) ? acqu?rir pour obtenir de nouveaux objets. Le but que nous esp?rions ?tait d??changer nos objets devenus intutiles vu notre progression pour de meilleurs et utiles? et de vider nos longs inventaires?

        5/ Recherches :

        pourquoi ne pas monter le cran des niveaux des recherches ?

        Et en mettre de nouvelles pour les g?n?raux, les dragons, et toutes les taches de doa .

        6/ Taverne :

        dans le hobbit, la taverne permettait de r?duire le temps de trajet entre villes alli?es tout en gardant la vitesse des troupes intactes pour les rapports de combat? (3h pour livrer ? un ami, c?est long).

        7/ Classement :

        Le classement des troupes tu?es m?riteraient des r?compenses vu qu?il d?signe les joueurs les + actifs et ceux qui font tourner le jeu (font perdre des troupes, faut en racheter? ).

        Des boost pour les bassins de gu?rison ? Des boost pour l?ar?ne ? des boost pour l?alliance ?

        8/ La campagne de Grodz pourrait ?tre plus d?velopp?e avec des ennemis ? affronter qui seraient battables si nous mettons la bonne composition en face (tactique + gain = renforcement positif).

        9/ Un ?v?nement inter-alliance de type ? domination draconique ? une fois par mois, mais pour le royaume seul.

        Avec par exemple 4 embl?mes ? merveilles ? gagner (1 qui booste la production de ressources, 2 qui booste les statistiques des troupes, 3 qui booste l?armurerie et le quartier des g?n?raux, 4 qui booste les grands dragons). Et des ? renoms ? ? distribuer (par ex ce joueur ? -5% d?attaque ce mois ci). Pour augmenter la coh?sion d?un royaume, pourquoi pas un raid de boss ou tout le serveur devrait gagner ?

        10/ La domination draconique :

        Alors l? 10/10, c?est tr?s ?quilibr?, amusant et sans restrictions.

        La derni?re MAJ est a un peu destabilis? ?

        il ne devrait rest? que 5 renforts minimum sur les b?timents pour qu?ils soient prenables.

        Deux heures sont parfois longues, vous n?avez pas encore tent? 1h30?

        Des unit?s de transports plus rapides et avec une meilleure charge (quitte ? ce que ce soit tr?s couteux en ressources pour les entrainer).

        Elbor de la Horde d'Avalon du royaume francophone d'Appolon


        • #5

          Mais c'est exactement ce qu'il nous faut !
          Merci Elbor, et merci Gaea de consid?rer ses suggestions.


          • #6

            merci elbor .
            faut rajout? que l espion mis d office dans les attaques et renfort c'est nul .? retir? rapidement..
            bon jeux ? tous


            • #7
              Re. just

              Thanks a lot for the really complete feedback. I gave it as well to the developers of Gaea and they were already really happy about it.

              All the best


              • #8
                Exactement ce qu'il nous faut

                Elbor a vraiment tout compris ce qu'il faillait pour que ce jeux deviennent le meilleur jeux au monde ;o)
                Merci ? GAEA pour le suivi.