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Resource issues in Dragon Age realms

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  • Resource issues in Dragon Age realms

    RL took me away from the game. When I left, the Dragon Age realms were booming. People were excited and putting tons of effort and time into learning and training others on the new bm strategies. I was shocked to come back to ghost town realms!

    It seems a lot of this is stemming from resource issues...mainly food. While bringing back glitch cities is an option. I honestly find the process redundant.

    Would it not be better to actually utilize the wilds and camps in a better way? Could you not just simply increase the resources available in these places? Also adding occasional random prize drops would help keep people motivated while farming for resources, stones, etc.

    Also,wondering if doing away with Grodtz and going back to the old school PC version of finding armor in the wilds would be more motivating as well....if y'all decide to bring armor back to the game...which I wish you would.

    The concept of creating a fighting platform like Dragon Age was refreshing and was bringing life back into the game. I just really hate to see it die over such a simple fix.

  • #2
    Island thoughts

    Could also add extra housing and resource plots to the islands. This would generate enough resource production to exceed the vault capabilities. I think it would appeal to the casual player for obvious reasons as well as to the more aggressive players looking for the kills as well as resources to continue growing. Would also make farming dead cities applicable for food in some cases.


    • #3
      Slowing down floating troops when away.

      Another thought is creating an object that could randomly be won in the wilds to slow floating troops down when away from game.

      Just another motivational factor and give people hope that they might not get smashed daily...especially to the newbie and casual player.....would also help seasoned warriors manage their troop line ups in various ways. Such as during healing....or simply preventing their pools from being overfilled with lower tiered troops while asleep.

      If this was kept as a random drop prize in would keep it fair for everyone....and prevent it from being overused.. creating the "wall" effect.

      Just for reprievals...hope is an amazing motivational tool.

      Either way....random prize drops in wilds and camps with applicable resource production would be a very good idea, and solve a lot of problems.