So pushed out today there is no longer food consumption, many players built garrisons just for this reason and now are asking what's the point? How about changing the food protection to a % of resource protection added on to the vault? Say a level 20 garrison also protects 2% of resources or improves the Vault capacity by 2%? This would make them just as if not more valuable than they were to players.
Additionally I noted that there was a response by a Mod about my Generals idea and with this change some of those ideas would also need to be adapted.
Some other things I would like to see in the future is:
Dragon Armor-Attacking grodz grants random dragon armor and thus far all we can get is common (white), uncommon (green), and rare (blue). I would like to suggest that a couple tweeks be made.
Dragon Battleground Live-Play real-time with other players
Of Course we want new dragons! The Great Dragon, and Elementals (Water, Fire, Earth, "Air"), Sub-elementals (Frost, Toxic, "Metallic", "Storm"), and Spirits (Nightshade, "Necro", "Chromatic", "Cloud")
Additionally I noted that there was a response by a Mod about my Generals idea and with this change some of those ideas would also need to be adapted.
Some other things I would like to see in the future is:
Dragon Armor-Attacking grodz grants random dragon armor and thus far all we can get is common (white), uncommon (green), and rare (blue). I would like to suggest that a couple tweeks be made.
- Rarity increases number of bonuses
- Base stats are directly associated to the type of dragon (Ranged-Range and Ranged Attack, Melee-Melee Attack and Life, Speed-Speed and Attack, Defense-Life and Defense)
- Bonus stats would be any of the stats
- Common has 2 base stats
- Uncommon has 2 base stats and 1 bonus stats
- Rare has 2 base stats and 2 bonus stats
- Very Rare has 2 base stats, one % base stat, 2 bonus stats
- Legendary has 2 base stats, one % base stat, and 3 bonus stats
- Armor Sets would have 2x2 base stats, 4 bonus stats, and 4 set bonus
- Material Rarity also increases the bonuses
- Iron has 1 base stat
- Steel has 1 base and 1 bonus
- Orichalc has 2 base stats and 1 bonus
- Enchanted has 2 base and 2 bonus
- Exhalted has 2 base, 2 bonus, and a troop buff
- Armor Sets as listed above
- Dragons be given a "type" like troops (Ranged, Melee, Speed or Defense) as a point of establishing prefered stats from armors
- With the Toxic and Frost having essentially 2 battle skills (+2% Atk and Toxic damage, +2% Def and Combat Speed Reduction respectively) The others should get an upgrade to continue to compete.
- Great Dragon Reflect X Damage from Initial attack back at attacker
- Water Dragon Heals troops in combat each round by X.
- Nightshade Dragon Buffs one random troops attack x2
- Earth Dragon provides and additional X amount of defense to all troops
- Fire Dragon same as TD only Fire Damage not Toxic
- These would all still be based on the combat skill level.
Dragon Battleground Live-Play real-time with other players
- You can choose upto 6 dragons to compete
- Each Dragon has 4 abilities to use in the match
- A melee attack
- A ranged attack
- The Battle Skill
- And a regeneration non-action
Of Course we want new dragons! The Great Dragon, and Elementals (Water, Fire, Earth, "Air"), Sub-elementals (Frost, Toxic, "Metallic", "Storm"), and Spirits (Nightshade, "Necro", "Chromatic", "Cloud")