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Une idee pour AvA (de Moxie)

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  • Une idee pour AvA (de Moxie)

    J ai donc lu beaucoup de commentaires negatifs sur les groupes de l AvA, les horaire, le fait de faire face au meme alliances, etc. etc. Il y a quelques idees que je voudrais publier ici pour que d'autres domaines puissent les voir.

    Supprimez tous les regroupements actuels et disposez d un syst?me AvA totalement global.

    Avec la suppression de groupe et un regroupement mondial il y aurais forcement plus d alliance et cela necessiterait plus de groupe, par exemple 6.

    Diamant, platine, or, argent, bronze, pierre.

    Les alliance serait initialement classer par puissance, cela evoluera a la fin de chaque saison en depla?ant les alliance de groupe en fonction de leur ratio victoire/defaite. Par exemple une alliance qui aurait plus de victoire que de defaite monterai d'une division tandi que une alliance qui a plus de defaite que de victoire descend de division et ceux qui on autant de victoire que de defaite reste dans leur division.
    On pourrait egalement inclure un mail supplementaire en fin d ava "Votre allaince ? ete promu ? la division or pour la prochaine domination draconique" par exemple.

    Le systeme de points actuellement utilise reste le meme. Classement au sein des niveaux en fonction des points marques, des prix quotidiens, etc.

    Maintenant, le plus grand changement, pour tenir compte de tous ces royaume / alliances mondiaux. Changer le systeme de temps de jeu a celui utilise par les escarmouches. Une alliance peut s engager a jouer dans l une des 6 occasions proposees. Par exemple, 6h30, 10h30, 14h30, 18h30, 22h30, 2h30. Je compense intentionnellement les temps d une demi-heure pour eviter les conflits avec la reinitialisation de l arene, le boss , etc., qui se produisent normalement a l heure. Toutes les heures mentionnees sont en UTC (certaines sont sans importance).

    Cela permettrait a une alliance de choisir le meilleur moment pour LEURS joueurs et de ne pas etre forcee par gaea (et donc de cr?er beaucoup de retour negatif).

    Les jumelages se feraient tout simplement par des alliances plus proches les unes des autres. Par exemple, si 4 alliances s enrolent pour jouer a 14h30 ce jour-la, classees aux 2e, 6e, 11e, 17e places, la 2e place jouerait la 6e et la 11e place la 17e. La ou il y avait un nombre impair inscrit, une alliance du niveau inferieur pourrait ?tre utilisee.

    Nous pensons que ce systeme creerait un fair-play pour tous, car apres 2 ou 3 saisons, les plus forts seraient filtres jusqu aux plus hauts niveaux et les plus faibles seraient deplaces. Cela creerait aussi BEAUCOUP de differents affrontements qui sont actuellement impossibles, ce qui corrige l ennui actuel des memes groupes / alliances encore et encore.

    Il pourrait meme y avoir un evenement "Ligue des champions" a la fin de chaque annee ou les 4 plus grands royaumes de chaque niveau sont mis en correspondance.

    Tous les logiciels techniques sont la pour cela, les niveaux existent actuellement, le systeme d?enrolement en escarmouche existe. Je ne vois aucune raison pour que cela ne puisse pas etre mis en ?uvre.

    S il vous plait ajouter a' ce fil si vous avez une idee qui pourrait encore ameliorer ce systeme.

    Si vous avez lu jusqu a present, merci pour votre temps

    Post originale de Moxie:

    Merci a' technoluffy pour la traduccion!
    Last edited by Ceridwen; 04-16-2019, 04:38 PM.
    (forum moderator)
    Discord ID: Ceridwen#5518 (if my forum inbox is full)

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