Dear Community,
In this thread we would like to talk with you about the recent past, and what’s more, about the future. We still have a lot in store for Dragons of Atlantis - for example new dragons, changes to the dragon quests, arenas, events and a lot more! We can’t go into detail here for all the upcoming changes and content, but we hope to catch up on this in the future!
First we would like to focus on the past couple of weeks and months during which quite a lot happened. There were new things to discover and changes already known, but unfortunately, also some construction sites which did not work out the way we expected them to. That is why sometimes a picture was missing, an item did not have the desired effect or things went perfectly in test phases, but differently on normal servers. We are truly sorry for these issues and will do our best to avoid them in the future. But once they occur the only thing we can do is react, which we did for example with the Scarabs by refunding all losses after the fix. Many of you supported us actively during this time with great feedback and of course new ideas. So we would like to thank you here for your loyalty and help!
And now coming back to your feedback and the topics you keep bringing to our attention. We know that there will be new dragons and this is definite! It will take a little, but they are high up on our priority list and we will give you further details on this as soon as possible. Meanwhile, we hope you have a good time in game with our numerous events, of course including great rewards. There will still be events like the Salamander Event, you will still be able to exchange normal troops for special ones and we won’t forget about the arena. Check in regularly, join the fun and collect medals for which you can get valuable items several times a month. The access to Obsidian and dragon items will also be simplified. If you still crave more, check out our Kabam Rewards programme: play, collect points, cash up.
We also noticed that the changes to the dragon quests did not really please everyone, especially the rewards. That is partly due to the fact that we are not finished yet. Within the next few months more improvements will come and if you give us time we are sure that you will be just as pleased with them as we are! We cannot give you exact information on this yet, but the updates are scheduled and we are working as fast as we can. However, this schedule is always subject to change.
Further, we are still looking for possible solutions to ensure that players face other players on a similar level, so that no one is without a chance or superior to others. This is not easy and finding a good balance takes time. Currently we are looking into changing the score requirements for prizes in the dragon arena in order to help weaker and newer players to catch up faster. Of course this is only a start, but we hope a good one.
Finally, we would like to answer a question that has not been raised so far. However, we believe that every one of you has thought about it before: “What happens to our suggestions?” In general we offer different ways for you to give us feedback. One that we will now use increasingly is the forum. This helps us the most, as other players discuss pros and cons too. The other possibility is contacting our support team who forward your suggestions to us. Our colleagues, however, have other priorities, so we would kindly ask you to use the forum as the first source of contact for these kinds of topics.
As soon as an idea is outlined, we will check it and put it on our internal list, if it is interesting. All the suggestions collected there will be discussed by us, with a special focus on whether it matches the game and how we could implement it. If we decide that it could work we will discuss with our developers if it’s possible to implement it. If we get the "okay” we get to the difficult part: where do we find a slot in our planning? A good game needs an idea and a plan of what is to come. These plans are usually full to bursting and finding a free slot is not exactly easy. But it is possible and as soon as the time has come the programming starts.
As you can see, these are extensive processes and it happens frequently that an idea, from its origin to implementation in game, takes its time. There are things that we would like to have been completed yesterday; unfortunately it does not work like this. We hope that these insights we shared with you will help you understand that your great idea might not pop up in-game right away. Give us some time for it and we will do what we can.
We would like to thank you again for your support. We would not be where we are today without you! Please continue to share your ideas with us and give us feedback as often as you can. We hope you all have a great week and are looking forward to your messages.
Best regards from Berlin,
your Dragons of Atlantis Team
In this thread we would like to talk with you about the recent past, and what’s more, about the future. We still have a lot in store for Dragons of Atlantis - for example new dragons, changes to the dragon quests, arenas, events and a lot more! We can’t go into detail here for all the upcoming changes and content, but we hope to catch up on this in the future!
First we would like to focus on the past couple of weeks and months during which quite a lot happened. There were new things to discover and changes already known, but unfortunately, also some construction sites which did not work out the way we expected them to. That is why sometimes a picture was missing, an item did not have the desired effect or things went perfectly in test phases, but differently on normal servers. We are truly sorry for these issues and will do our best to avoid them in the future. But once they occur the only thing we can do is react, which we did for example with the Scarabs by refunding all losses after the fix. Many of you supported us actively during this time with great feedback and of course new ideas. So we would like to thank you here for your loyalty and help!
And now coming back to your feedback and the topics you keep bringing to our attention. We know that there will be new dragons and this is definite! It will take a little, but they are high up on our priority list and we will give you further details on this as soon as possible. Meanwhile, we hope you have a good time in game with our numerous events, of course including great rewards. There will still be events like the Salamander Event, you will still be able to exchange normal troops for special ones and we won’t forget about the arena. Check in regularly, join the fun and collect medals for which you can get valuable items several times a month. The access to Obsidian and dragon items will also be simplified. If you still crave more, check out our Kabam Rewards programme: play, collect points, cash up.
We also noticed that the changes to the dragon quests did not really please everyone, especially the rewards. That is partly due to the fact that we are not finished yet. Within the next few months more improvements will come and if you give us time we are sure that you will be just as pleased with them as we are! We cannot give you exact information on this yet, but the updates are scheduled and we are working as fast as we can. However, this schedule is always subject to change.
Further, we are still looking for possible solutions to ensure that players face other players on a similar level, so that no one is without a chance or superior to others. This is not easy and finding a good balance takes time. Currently we are looking into changing the score requirements for prizes in the dragon arena in order to help weaker and newer players to catch up faster. Of course this is only a start, but we hope a good one.
Finally, we would like to answer a question that has not been raised so far. However, we believe that every one of you has thought about it before: “What happens to our suggestions?” In general we offer different ways for you to give us feedback. One that we will now use increasingly is the forum. This helps us the most, as other players discuss pros and cons too. The other possibility is contacting our support team who forward your suggestions to us. Our colleagues, however, have other priorities, so we would kindly ask you to use the forum as the first source of contact for these kinds of topics.
As soon as an idea is outlined, we will check it and put it on our internal list, if it is interesting. All the suggestions collected there will be discussed by us, with a special focus on whether it matches the game and how we could implement it. If we decide that it could work we will discuss with our developers if it’s possible to implement it. If we get the "okay” we get to the difficult part: where do we find a slot in our planning? A good game needs an idea and a plan of what is to come. These plans are usually full to bursting and finding a free slot is not exactly easy. But it is possible and as soon as the time has come the programming starts.
As you can see, these are extensive processes and it happens frequently that an idea, from its origin to implementation in game, takes its time. There are things that we would like to have been completed yesterday; unfortunately it does not work like this. We hope that these insights we shared with you will help you understand that your great idea might not pop up in-game right away. Give us some time for it and we will do what we can.
We would like to thank you again for your support. We would not be where we are today without you! Please continue to share your ideas with us and give us feedback as often as you can. We hope you all have a great week and are looking forward to your messages.
Best regards from Berlin,
your Dragons of Atlantis Team
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