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Thread: The Beginner's Guide (under construction)

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    Post The Beginner's Guide (under construction)

    Troops: Wall Defense Units

    You may find helpful to recognize the different Tiers of Troops in an incoming attack. This will help you build a defense strategy.

    Each Troop has its own Type and Tier. The four different Types are: Supply, Mounted, Foot, and Ranged.

    Each Type has its own strengths and weaknesses.

    new arrow.png

    2.png


    Supply Troops do not attack and are used to move Resources.

    The higher the Tier, the higher the Attack, Life and Speed. Higher Tier Troops also have higher upkeep and account for more Might.

    Defense Troops can be trained by going to your Wall and tapping on "Train Defenses".

    3.jpg

    Tier 1:

    4.png Foot: Caltrops

    5.png Mounted: Wall-Mounted Crossbows

    6.png Ranged: Traps


    Tier 2:

    7.png Foot: Spiked Barrier

    8.png Mounted: Defensive Trebuchet

    9.png Ranged: Boiling Oil


    Tier 3:

    10.png Foot: Persian Sulfur

    11.png Mounted: Hellfire Thrower

    12.png Ranged: Greek Fire




    Troops: Tactical Units

    Tactical Troops are low Might Troops with high damage rates, that are currently available through in-game Events and Promotions. They cannot be trained in your Barracks. In order to view your Tactical Troops, tap on your Rally Point, and select ?My Troops?.

    rtaImage1.jpg

    You can currently get the following Troops:
    - Imperial Guardians
    - Crimson Mages
    - Shadow Assassins
    - Arcane Archers





    Troops: Tier 1, 2, and 3 Basic Units

    You may find helpful to recognize the different Tiers of Troops in an incoming attack. This will help you build a defense strategy.

    Each Troop has its own Type and Tier. The four different Types are: Supply, Mounted, Foot, and Ranged.

    Each Type has its own strengths and weaknesses.
    1 (1).png
    2.png

    Supply Troops do not attack and are used to move Resources.

    The higher the Tier, the higher the Attack, Life and Speed. Higher Tier Troops also have higher upkeep and account for more Might.

    You can train the following offensive Troops by going to your Barracks and tapping on "Train Troops":
    3 (1).jpg


    Tier 1:

    rtaImage (3).png Supply: Supply Troops

    rtaImage (4).png Foot: Militiamen

    rtaImage (5).png Mounted: Light Cavalry

    rtaImage (6).png Ranged: Archers


    Tier 2:

    rtaImage (7).png Supply: Supply Cart

    rtaImage (8).png Foot: Swordsmen

    rtaImage (9).png Mounted: Cavalry

    rtaImage (10).png Ranged: Ballistae


    Tier 3:

    rtaImage (11).png Supply: Supply Wagons

    rtaImage (12).png Foot: Battering Rams

    rtaImage (13).png Mounted: Heavy Cavalry

    rtaImage (14).png Ranged: Catapults




    Troops: Tier 4 and 5 Advanced Units


    You may find helpful to recognize the different Tiers of Troops in an incoming attack. This will help you build a defense strategy.

    Each Troop has its own Type and Tier. The four different Types are: Supply, Mounted, Foot, and Ranged.

    Each Type has its own strengths and weaknesses.

    1 (1).png
    2.png

    Supply Troops do not attack and are used to move Resources.

    The higher the Tier, the higher the Attack, Life and Speed. Higher Tier Troops also have higher upkeep and account for more Might.
    Advanced Units are available in your Barracks, under "Train Troops" > "Advanced Units". This tab will be unlocked after you Elevate your Barracks to Level *1.

    3 (1).jpg

    Tier 4:

    4 (1).png Mounted: War Wagons

    5 (1).png Ranged: Fire Ballista

    6 (1).png Foot: Siege Towers

    7 (1).png Supply: Supply Caravan


    Tier 5:
    8 (1).png Mounted: Scythe Carts

    9 (1).png Ranged: Fire Catapults

    10 (1).png Foot: Testudos

    11 (1).png Supply: Supply Convoys


    In order to view your Tier 4 (72 Might) and Tier 5 (144 Might) Troops, tap on your Rally Point and select "My Troops".



    Knight's Positions

    Inactive Knights can be assigned to City Positions, where they manage your resources and optimize your production. Each Position provides a Boost to the City, based on the Level of Experience of your Knight:
    • Steward: 1% per Level increase in Resource production.
    • Marshal: 0.5% per Level increase in Training speed, Attack and Life of City Defense.
    • Alchemist: 0.5% per Level increase in Research speed. Reduces the amount of time spent on Research.
    • Custodian: 0.5% per Level increase Attack and Life of selected Defense Troops.
    • Foreman: 0.5% per Level increase in Construction and City Defense Building speed. Reduces the amount of time spent on Construction and Defense Building.


    To assign a Knight, go to your Knights? Hall, and select the ?Position? tab. Tap on "Assign" to link one of your available Knights to the Position, and "Unassign" to remove it.

    rtaImage1.jpg

    Each Position will charge an amount of Gold per hour, based on the Level of the Knight assigned. Make sure that your Gold production is high enough to pay each Knight. If your Gold reaches 0, and you are unable to pay their salaries, Knights will become unassigned automatically.

    rtaImage2.jpg




    Knights: Training Items

    Leveling up your Knight will improve his Strength and Stats, and increase the Bonus you receive from Positions. You can accumulate Experience (EXP) by sending your Knight to battle or using Training Items.

    Experience from battles and Training Items like Train with Kay, Train with Galahad, and Train with Arthur will help you level up your Knight up to Level 215.

    Specialty items will help you level your Knight to even higher levels.
    • Mystic and Grail Trainings can raise your knight as high as Level 255.


    1. Mystic Trainings will raise your Knight by one level, up to the maximum level of the training.
    2. Grail Trainings will take your Knight from any level all the way up to the level of the Grail. *The highest Grail Training is for Level 255.


    • Imperial and Divine Trainings elevate your Knight to ?Sainted? levels. The Knight must already be leveled up to Level 255 to be upgraded further.


    1. Imperial Trainings elevate your Knight by one level, up to the maximum level of the training.
    2. Divine Trainings elevate your Knight all the way up to the Level of the training.


    To use a Training Item, go to your Castle,and select the ?Knights? tab. Choose your Knight and tap on "+EXP".

    rtaImage1.jpg

    Once there, you will see the available Training Items for your Knight. Tap on ?Use? to apply the Experience.

    rtaImage2 (1).jpg

    If you reach Level 215 and try to use a lower Training Item, you will get an error.

    rtaImage3.jpg


    Mystic Training

    Mystic Trainings raise any Knight by 1 Level. There are different Tiers of Mystic Trainings. Each Tier has a Level cap. This means that you will be able to use the Item until your Knight reaches the max Level of that Training, after this it will not appear as an option in the +EXP tab.

    Here is an example:

    rtaImage5.jpg

    In this case we are using a Mystic Training (Lv220) on a Level 215 Knight. The Knight will be leveled up by 1 Level.

    rtaImage6.png
    rtaImage3.jpg

    Grail Training

    Grail Trainings raise any Knight to the Level of that Item. There are different Tiers of Grail Trainings. You will be able to use the Training if your Knight has not reached the max Level of the Item.

    Here is an example:

    rtaImage5.jpg

    In this case we are using a Grail Training (Lv220) on a Level 215 Knight. The Knight will be automatically leveled up to Level 220.

    rtaImage9.png
    rtaImage10.jpg



    Grail Wars Guide (Alliance vs. Alliance)


    Entering a Grail Wars Battle
    Remember that you will not be able to participate of the Grail Wars Event if you have not joined an Alliance.

    To enter the battle menu, tap on the Outpost next to the Castle.

    image22.png

    Grail Wars are held on a calendar weekly basis and consist of three phases:


    • Preparation period
    • Deployment entry period
    • Battlefield combat and reward period


    image4.jpg

    Preparation: During this time, recruit Alliance members, increase your Alliance level and skills, and train troops to prepare for battle. During this time, you will not be able to deploy troops.

    image63.png

    Deployment: Alliance members who meet the might requirements are allowed to select Knights, Heroes and troops for the Battlefield. Each member can deploy a maximum of 10 marches per City and assign one Outpost Marshal to improve the Attack and Life of your troops when defending your Outpost.

    The Alliance Power score influences the total pool of points an Alliance can compete for, so bringing more troops - thereby raising your alliance power - will give you an advantage.

    Tips:

    • Remember that the Alliance Shop will be closed once the Grail Wars have begun. During the preparation and deployment periods, the Alliance Shop will be available for purchasing items.
    • Joining and leaving Alliances as well as the removal of members will be prohibited once deployment starts and until the end of the reward period.


    image37.jpg

    Combat begins shortly after the end of the deployment phase, and rewards will be distributed once the battle has ended.

    Tips:
    • During Grail Wars, Alliance members who have sent troops to battle will have their home cities protected from attacks. Protection can be removed by attacking other players or locations on the World Map.


    How does the Grail Wars Battle work?
    Once the deployment phase ends, Alliances will be matched up according to their Power score, which is determined by the Knights, heroes and troops deployed by all the members participating. It is possible to make your Power score higher or lower depending on not just what you deploy, but how you deploy. For example, deploying a top Knight with a full wave of high tier troops will add more to your Power score than deploying a top Knight with very few troops, and then the full wave of troops with an ungeared Knight.

    Points are scored by killing enemy troops from other Alliances or PVE tiles, as well conquering and holding special tiles called Wonders.

    At the end of the Battle, the Alliance with the highest score wins the Grail War! All participants will obtain rewards and the Alliance will earn Glory points.

    Tips:
    • There are numerous Wonders spread across the map as well as one Great Wonder. Capture the Great Wonder for higher advantages.
    • Head to the War Room to view more details on individual and Alliance members owned tiles and Rally Marches.









    Grail Wars (Alliance vs. Alliance) FAQs

    You can find a full guide [here]. This link will take you to the forum post: "Introducing Grail Wars".

    1) How many Marches can a player have in Grail Wars?
    Marches from a player's Outpost on the battlefield are determined by Outpost skill levels.

    2) How do I upgrade my Alliance Buffs?
    Alliance Buffs are upgraded using Alliance Merits. Only specific officers within an Alliance can use Alliance Merits and thus upgrade Alliance Skills.

    3) How do I obtain Individual Merits?
    Individual Merits are obtained in 1 of 4 ways:

    • By scoring points in Grail Wars
    • By donating resources to your Alliance
    • By endowing Crosses to your Alliance
    • Obtained as a bonus for purchasing Gem packages


    4) What are Individual Merits used for?
    Individual Merit points are used to purchase items within the Alliance Shop.

    5) How do I obtain Alliance Merits?
    Alliance Merits are obtained in 1 of 4 ways:
    • By scoring points in Grail Wars
    • By donating resources to your Alliance
    • By endowing Crosses to your Alliance
    • Obtained as a bonus for purchasing Gem packages


    6) What are Alliance Merits used for?
    Alliance Merits can only be used by specific officers within an Alliance. They are used to upgrade Alliance Buffs.

    7) Do Alliance Buffs work outside of Grail Wars?
    Some buffs affect your home world and work outside of Grail Wars. Others can only have an effect in Grail Wars.

    8) How many troops can be deployed?
    The number of troops that can be deployed depends on the number and level of your Rally Points, and on any troop buffs on gear which you have on your Knights.

    9) How long after an Alliance war ends does the leaderboard refresh?
    Almost immediately.

    10) Can I be attacked on my home server while participating in Grail Wars?
    No, participating in Grail Wars will automatically cause your cities to be protected while you wage war. After completion of the Grail War, the protection of your cities will be turned off.

    11) What are the requirements to be able to donate to an Alliance?
    The requirements include:

    • Embassy level 2
    • Player level 3
    • Alliance level 1


    12) What happens to my troops?
    Of all the troops that you lose in battle, 70% of them will be returned to your Hospital. If you don't have a Hospital built, you won't get them back.

    13) What is the Power score based on?
    Player Power score is based on the troops, Heroes, Knights and gear they bring to battle. Alliance Power score is the sum of its members' Power scores.

    14) How is the Glory score calculated?
    Glory changes based on the whether an Alliance wins or loses the battle, as well as the difference between the two Alliances' past Glory record. The original Glory scores were set during an event in 2016, and were based on Alliance might. So a new alliance may have a very low Glory score, based only on their win/loss record, but may still be a very strong Grail Wars alliance.

    15) Will troops killed during Grail Wars count towards troop kill leaderboards outside of Grail Wars?
    Yes, they count on the lifetime troop kill leaderboards. They do not count towards specific troop kill events that may be running at the same time.



    Building a Second and Third City

    Building a Second and Third City will help you gather Resources and expand your Might.

    Second City
    Requirements:
    • Player Level 7 or Higher


    • Obtain a Second City Deed: You will be able to purchase the Deed in the Shop for Gems, or collect 100 City Crest from Level 6-10 Pictish Camps, and exchange them in your Round Tower.
    • Control a Plain in the World Map: The Level of the Plain is not important, any Plain will work.


    Third City
    Requirements:
    • Player Level 10 or Higher


    • Obtain a Third City Deed: You will be able to purchase the Deed in the Shop for Gems, or collect 100 City Crest from Level 6-10 Pictish Camps, and exchange them in your Round Tower.
    • Control a Plain in the World Map: The Level of the Plain is not important, any Plain will work.


    Crest Hunting Tips

    Round Tower: Build and upgrade your Round Tower to collect the Crests, and exchange them for a City Deed. Upgrading the Round Tower will increase the drop rate of Crests.

    Variety: Attack different Pictish Camps. You can increase your chances of winning a City Crest by waiting an hour between Pictish Camps attacks. It takes an hour for a Pict Camp to fully regenerate it?s troops. The lower the Pict Troop count, the lower the drop rate of Crests. Make sure that you attack with 1 wave of Troops at a time.

    Level: Make sure that you attack Level 6-10 Pict Camps, as lower Level Camps do not drop Crests. Remember that the drop rate of Crests increases with the Level of the Camp.

    *Please note that City Crests will not always be awarded. The drop depends on luck, but don't get discouraged if you do not find Crests immediately.
    **Remember that, if you don't want to search for Crests, you can always buy City Deeds and Chests from the Shop!

    How to build the City once you control a Plain
    Go to your Plain, select the upper right icon and tap on it.

    image77.jpg

    Enter your City Name and restart the game.

    image40.jpg



    How to Join/Create an Alliance


    To join an Alliance, you have to first build an Embassy.

    image27.jpg

    After this, go to the menu on the bottom of your main screen and tap on "Alliance". You will have the option to join an existing Alliance or create a new one.

    If you decide to join an Alliance:

    • Tap on "Join Alliance"


    image53.png

    • This will bring up a listof recommended Alliances and allow you to browse through the list of all existing Alliances.


    image50.jpg


    • Choose the Alliance you want to join and tap on "Request to Join"


    image73.png

    • A notification will be sentto the Officers of the Alliance and they will decide to accept or decline your request.


    If you decide to create a new Alliance:

    • Tap on "Create Alliance"


    image54.png

    • You will then be asked to enter an Alliance Name and a description


    image51.jpg
    • Enter the Name and Description and tap on ?Create An Alliance?, and you can start recruiting players to grow your Alliance!


    Once you join or create an Alliance you will be able access different Alliance tabs:

    image6.jpg


    How to Reinforce other Cities and Wilds

    In order to Reinforce your Troops, you must be in either your City or World View. To send Reinforcements from your city to other Members of your Alliance or conquered Wilds:
    • World View: Tap on the destination, go to ?Reinforce? and select your Knight and Troops.

    image18.jpg
    • City View: Tap on your Rally Point > Tap on "March Troops"

    image78.png

    You will need to manually enter the coordinates of the city of destination (you can also use your bookmarked locations). After this, select ?Reinforce?, and choose your Knight and Troops.

    image15.jpg

    You can check the progress of your Reinforcement in your Rally Point, under ?Troop Movement?.

    image33.jpg



    Protecting your City


    There are different items and mechanisms in the game, to keep your City, Troops and Resources protected.

    Hiding your Troops
    You can hide your Troops from enemy attacks to prevent Troop loss. To do this, go to your Castle, select ?Defense? and make sure that the switch is turned ?On?.

    image35.jpg

    You can also see the status of your cities by tapping on the City Overview button. You can find this in your City View, up in the middle of the screen.

    image21.png

    This will open a list of your available Cities and the status.

    image55.jpg

    If an Attack is already en route to your City, you will not be able to switch your Defense from ?Off? to ?On? in time.


    Doves of Peace
    You can find different Doves of Peace in the game. To activate them, just go to your Buff information > Tap on the Peacetime tab and activate your Dove.

    image80.jpg

    image61.jpg

    Doves of Peace will not prevent an attack if the march was already underway before the application.

    Once enabled, a new march will receive the message: ?Your pardon, Knight. The target is under Beginner Protection or Truce, which prevents us from attacking or scouting it.?

    image44.png



    Doves of Peace will not prevent an attack if the march was already underway before the application.

    Once enabled, a new march will receive the message: ?Your pardon, Knight. The target is under Beginner Protection or Truce, which prevents us from attacking or scouting it.?

    image44.png

    Guest accounts have Beginner's Protection the same as any other account, when first established. This lasts for 7 days, or until the Keep is level 5, whichever comes first.


    Is there a cool-down on Doves of Peace?
    Yes, Doves will have a cool-down equivalent to the time length of the item. For example, if you use a 12 Hour Dove, there will be a 12 Hour cool-down until you can use another one.

    rtaImage4.jpg

    Storehouse
    All Resources except Gold can be stored and protected by your Storehouse. You will need to level up your Storehouse to increase the capacity of your storage. You can also research ?Shrinking Powder? in the Alchemy Lab to expand it.

    image81.png



    What is Idle Population?

    Idle Population refers to the number of residents that are not employed in your city. Although not working, they still contribute tax to the City and they are used to train new Troops.

    image26.png

    When your Idle Population is negative, it means that you do not have enough population to man all of your resources and Troops. As a consequence, your resource production will be reduced until you increase your population. You will not be able to train troops with a negative Idle Population.

    How do I increase Population?

    To increase your general Population:
    ● Create or Upgrade Homes to increase the Population Limit
    ● Lower your Tax Rate to attract more people to your city. Take into consideration that once positive conditions are met, Population returns slowly.
    ● Population can be instantly added with some special game items, such as Fertile Winds.

    To adjust your taxes go to your Castle and tap on ?Overview? > Modify the Tax Rate and tap on the ?Change Tax Rate? button.

    image30.jpg
    Make sure that you balance your population and tax rate correctly!



    Deconstructing or Destroying Buildings
    To erase a Building from your City, you can Deconstruct or Destroy it. However, please notice that your Building queue must be empty.

    image24.jpg
    Tapping on ?Deconstruct? will slowly dismantle your Building. You will be able to see the time left to finish the Deconstruction in your Building bar. Once it is done, the Building will be erased.

    image31.jpg

    If you change your mind and decide that you do not wish to erase that Building, you will be able to cancel the action. Just tap on the Building, select ?Cancel?, and ?Confirm?.

    image75.jpg

    Destroy
    To instantly erase your Building from your City, tap on ?Destroy?. This will consume a Dragon?s Stomp. Please note that Level 1 (one) Buildings cannot be Destroyed, they can only be Deconstructed.

    image12.png

    image2.jpg

    I can?t Deconstruct or Destroy some Buildings. Why?
    The following Buildings cannot be Deconstructed or Destroyed due to their importance:
    ● Castle
    ● Knight's Hall
    ● Rally Point
    ● Watch Tower
    ● Round Tower

    NOTE: The Embassy cannot be Deconstructed or Destroyed while you are in an Alliance. The same goes for Barracks while Troops are in the Training queue.




    Wilds in Kingdoms of Camelot: Battle for the North

    Wilds are regions on the World Map that are not occupied by a city. They have different purposes:
    ● Combat - Pictish Camps contain invaders and can be scouted and attacked.
    ● City Relocation - Plains can be used to relocate your City to that location.
    ● Resources
    Wilds will help you increase your Resource production by applying boosts when conquered. There are different Resource Wilds in the game:

    Food - Grasslands and Lakes
    Ore - Mountains
    Stone - Hills
    Wood - Woods

    image66.jpg
    image23.jpg

    High level Wilds provide better production boosts, but require a larger army to conquer and defend them. Attacking Wilds has a chance to reward you with City Crests for new City Deeds.

    In order to conquer an unoccupied or occupied Wild, you need to have available Troops. You will be exposed to enemy attacks after claiming the buff for your city, so make sure you have the Might to defend it!

    All conquered Wilds will be listed in the Castle under ?Conquests?. Leveling up your Castle will increase the amount of Wilds you can conquer. However, if you reach your limit, you will be able to abandon lower level Wilds by tapping on ?Abandon?.


    image34.jpg

    To see the Wilds on your World Map, go to your general Map View on the lower left corner of the game.

    image38.png
    Last edited by VicenteGaea; 06-29-2017 at 10:12 AM.

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